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use std::io::{Read, Write};
use bedrock_asm::*;
fn main() {
// Read source code from standard input
let mut source_code = String::new();
if let Err(err) = std::io::stdin().read_to_string(&mut source_code) {
eprintln!("Could not read from standard input, quitting.");
eprintln!("({err:?})");
std::process::exit(1);
};
let (bytecode, tokens) = assemble(&source_code);
let mut is_error = false;
for token in &tokens {
if token.print_error(&source_code) { is_error = true };
}
if !is_error {
for token in &tokens {
if let SemanticTokenType::LabelDefinition(def) = &token.r#type {
if def.references.is_empty() {
eprintln!("Unused label definition: {}", def.name);
}
}
}
eprintln!();
}
let byte_count = bytecode.len();
let byte_percentage = (byte_count as f32 / 65536.0 * 100.0).round() as u16;
eprintln!("Assembled program in {byte_count} bytes ({byte_percentage}% of maximum).");
if is_error {
std::process::exit(1)
}
// Write bytecode to standard output
if let Err(_) = std::io::stdout().write_all(&bytecode) {
eprintln!("Could not write to standard output, quitting.");
std::process::exit(1);
}
}
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