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use std::io::{Read, Write};
use bedrock_asm::*;
fn main() {
// Read source code from standard input
let mut source_code = String::new();
let mut stdin = std::io::stdin().lock();
if let Err(err) = stdin.read_to_string(&mut source_code) {
eprintln!("Could not read from standard input, quitting.");
eprintln!("({err:?})");
std::process::exit(1);
};
let (bytecode, tokens) = assemble(&source_code);
let mut is_error = false;
for token in &tokens {
if token.print_error(&source_code) { is_error = true };
}
eprintln!("Assembled program in {} bytes.", bytecode.len());
let bytecode_len = bytecode.len();
if is_error {
std::process::exit(1)
}
// Write bytecode to standard output
let mut stdout = std::io::stdout().lock();
match stdout.write(&bytecode) {
Ok(len) => if len != bytecode_len {
eprintln!("Only wrote {len} of {bytecode_len} bytes")
}
Err(err) => {
eprintln!("Could not write to standard output, quitting.");
eprintln!("({err:?})");
std::process::exit(1);
}
}
}
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