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use crate::*; pub struct BedrockEmulator<DB> { pub core: BedrockCore, pub dev: DB, } impl<DB: DeviceBus> BedrockEmulator<DB> { pub fn new(device_bus: DB) -> Self { Self { core: BedrockCore::new(), dev: device_bus, } } pub fn reset(&mut self) { self.core.reset(); self.dev.reset(); } }