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<title>bedrock-nds/Makefile, branch main</title>
<subtitle>Bedrock emulator for the Nintendo DS
</subtitle>
<id>https://code.benbridle.com/bedrock-nds/atom?h=main</id>
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<updated>2025-09-19T01:32:32Z</updated>
<entry>
<title>Massive rewrite</title>
<updated>2025-09-19T01:32:32Z</updated>
<author>
<name>Ben Bridle</name>
<email>ben@derelict.engineering</email>
</author>
<published>2025-09-19T01:17:14Z</published>
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This commit rewrites the emulator halfway from scratch to make it
easier to change and maintain in the future. The emulator core was
rewritten to adhere to the released Bedrock specification (earlier
versions implemented an older prototype specification, which is no
longer relevant).

This commit also adds proper support for running multiple concurrent
Bedrock instances. This was previously supported in a limited manner
for the on-screen keyboard, but now works for any regular program as
well, with switching being performed by pressing the L or R bumper
buttons. This is disabled by default, as programs will still need to
be baked into the emulator and hand-loaded.
</content>
</entry>
<entry>
<title>Update ROM information in makefile</title>
<updated>2024-11-22T02:54:07Z</updated>
<author>
<name>Ben Bridle</name>
<email>ben@derelict.engineering</email>
</author>
<published>2024-11-22T02:54:07Z</published>
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<content type='text'>
The generated Nintendo DS ROM file is now branded as Cobalt and will
be given the name `cobalt.nds` when built.
</content>
</entry>
<entry>
<title>Initial commit</title>
<updated>2024-11-18T01:57:19Z</updated>
<author>
<name>Ben Bridle</name>
<email>ben@derelict.engineering</email>
</author>
<published>2024-11-18T01:57:19Z</published>
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