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* Update ROM information in makefileBen Bridle2024-11-22
| | | | | The generated Nintendo DS ROM file is now branded as Cobalt and will be given the name `cobalt.nds` when built.
* Implement memory deviceBen Bridle2024-11-19
| | | | | | | | | | | | | The memory device is fully implemented, with 3MB of heap memory. This commit is a bit messy, additional changes are: - The program memory and program counter in each Bedrock struct have been moved to a dedicated struct to prevent a name collision with the memory device - The run_bg and debug functions have been moved to core.c and debug.c - The blank screen colour has been changed back to black - No second program runs on the sub screen by default - The number of Bedrock instances to run has been parameterized
* Ignore .nds filesBen Bridle2024-11-18
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* Initial commitBen Bridle2024-11-18