#include #include #include "clock.h" #include "../bang.h" // Uptime is the number of 1/256th second ticks since the emulator began. static u32 uptime; u32 get_uptime(void) { return uptime; } void uptime_handler(void) { uptime++; } // Check if any timer has expired. bool check_timers(ClockDevice *clk) { bool output = FALSE; if (clk->t1.end && clk->t1.end <= uptime) { clk->t1.end = 0; output = TRUE; } if (clk->t2.end && clk->t2.end <= uptime) { clk->t2.end = 0; output = TRUE; } if (clk->t3.end && clk->t3.end <= uptime) { clk->t3.end = 0; output = TRUE; } if (clk->t4.end && clk->t4.end <= uptime) { clk->t4.end = 0; output = TRUE; } return output; } u8 get_timer_high(ClockTimer *t) { if (t->end > uptime) { t->read = t->end - uptime; } else { t->end = 0; t->read = 0; } return HIGH(t->read); } u8 get_timer_low(ClockTimer *t) { return LOW(t->read); } void set_timer_high(ClockTimer *t, u8 high) { SET_HIGH(t->write, high); } void set_timer_low(ClockTimer *t, u8 low) { SET_LOW(t->write, low); if (t->write) { t->end = uptime + t->write; } else { t->end = 0; } } void init_clock(void) { // Start a 256Hz timer to increment the uptime value. timerStart(0, ClockDivider_1024, TIMER_FREQ_1024(256), uptime_handler); } struct tm* get_datetime(void) { time_t timestamp = time(NULL); struct tm* datetime = localtime(×tamp); return datetime; }