#include "file.h" #include "system.h" // Reset a system device. void system_reset(SystemDevice *system) { readbuf_set_pointer(&system->name); readbuf_set_pointer(&system->authors); } // Return a bitmask representing the connected state of each device. u16 connected_devices(void) { bool devices[16] = { /* SYSTEM */ true, /* MEMORY */ true, /* MATH */ true, /* CLOCK */ true, /* INPUT */ true, /* SCREEN */ true, /* TONE */ false, /* SAMPLER */ false, /* STREAM */ true, /* FILE */ nds_filesystem_enabled(), /* CLIPBOARD */ false, /* REGISTRY */ false, /* CUSTOM 1 */ false, /* CUSTOM 2 */ false, /* CUSTOM 3 */ false, /* CUSTOM 4 */ false, }; u16 mask = 0; for (int i=0; i<16; i++) mask |= devices[i] << (15-i); return mask; }