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<title>bedrock-pc, branch main</title>
<subtitle>Bedrock emulator and assembler for Windows and Linux
</subtitle>
<id>https://code.benbridle.com/bedrock-pc/atom?h=main</id>
<link rel='self' href='https://code.benbridle.com/bedrock-pc/atom?h=main'/>
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<updated>2025-09-19T02:44:43Z</updated>
<entry>
<title>Update version to 1.2.0</title>
<updated>2025-09-19T02:44:43Z</updated>
<author>
<name>Ben Bridle</name>
<email>ben@derelict.engineering</email>
</author>
<published>2025-09-19T02:44:43Z</published>
<link rel='alternate' type='text/html' href='https://code.benbridle.com/bedrock-pc/commit/?id=1e89cbf61f817a6e0cf46eb54eb87d7d8ca5a238'/>
<id>urn:sha1:1e89cbf61f817a6e0cf46eb54eb87d7d8ca5a238</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Allow building Bedrock programs as standalone executables</title>
<updated>2025-09-19T02:43:47Z</updated>
<author>
<name>Ben Bridle</name>
<email>ben@derelict.engineering</email>
</author>
<published>2025-09-19T02:43:47Z</published>
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<id>urn:sha1:014aa3639223e0656834d7d469faad40291dd2aa</id>
<content type='text'>
This commit adds a run_program() function to the root of the library.
Any Bedrock program can be compiled as a standalone native executable
by creating a thin Rust program that calls only that function, passing
in the bytecode of the program and a configuration object.
</content>
</entry>
<entry>
<title>Use an error flag for file device errors</title>
<updated>2025-09-19T00:05:46Z</updated>
<author>
<name>Ben Bridle</name>
<email>ben@derelict.engineering</email>
</author>
<published>2025-09-18T07:23:56Z</published>
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<id>urn:sha1:967866ca2ec7d066e510b287522c8f69de2c3232</id>
<content type='text'>
This was a change that was made in the latest revision of the
specification (revision 2). The action port of the file device had
previously reported successes, but it will now report errors instead.
</content>
</entry>
<entry>
<title>Update bedrock-asm dependency</title>
<updated>2025-09-19T00:05:46Z</updated>
<author>
<name>Ben Bridle</name>
<email>ben@derelict.engineering</email>
</author>
<published>2025-09-14T20:47:52Z</published>
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<id>urn:sha1:bccbfdcf0644ed53c8213edc36cecd9918db6363</id>
<content type='text'>
This fixes an issue where an incorrect length was being reported after
truncation of the assembled program.
</content>
</entry>
<entry>
<title>Gate gamepad support behind a feature flag</title>
<updated>2025-09-19T00:05:46Z</updated>
<author>
<name>Ben Bridle</name>
<email>ben@derelict.engineering</email>
</author>
<published>2025-09-19T00:02:54Z</published>
<link rel='alternate' type='text/html' href='https://code.benbridle.com/bedrock-pc/commit/?id=1836ac3c6b2abd5dce487f1d7589cfe7466c0fd2'/>
<id>urn:sha1:1836ac3c6b2abd5dce487f1d7589cfe7466c0fd2</id>
<content type='text'>
This is to make it possible to compile bedrock-pc without gamepad
support, which is useful when the target platform doesn't have the
libraries for udev (required by the gilrs dependency).

This commit is a bit of a hack, it'd be nice to implement this better
some day.
</content>
</entry>
<entry>
<title>Print phosphor event loop errors</title>
<updated>2025-09-18T23:48:41Z</updated>
<author>
<name>Ben Bridle</name>
<email>ben@derelict.engineering</email>
</author>
<published>2025-09-18T23:47:43Z</published>
<link rel='alternate' type='text/html' href='https://code.benbridle.com/bedrock-pc/commit/?id=661b4012654c8b41a782adf6a5cc1092b8942803'/>
<id>urn:sha1:661b4012654c8b41a782adf6a5cc1092b8942803</id>
<content type='text'>
If the phosphor event loop could not be started, the returned error
will be printed in the error message. This commit also updates the
phosphor dependency to version 3.3.2, which returns the actual error
object when an event loop error occurs.
</content>
</entry>
<entry>
<title>Update version to 1.1.2</title>
<updated>2025-07-14T23:39:32Z</updated>
<author>
<name>Ben Bridle</name>
<email>ben@derelict.engineering</email>
</author>
<published>2025-07-14T23:39:32Z</published>
<link rel='alternate' type='text/html' href='https://code.benbridle.com/bedrock-pc/commit/?id=62e42e6082e8d7ff359d7b6bbdbd9eb1549956df'/>
<id>urn:sha1:62e42e6082e8d7ff359d7b6bbdbd9eb1549956df</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add logging for starting and promoting a dynamic emulator</title>
<updated>2025-07-14T23:39:17Z</updated>
<author>
<name>Ben Bridle</name>
<email>ben@derelict.engineering</email>
</author>
<published>2025-07-14T23:39:17Z</published>
<link rel='alternate' type='text/html' href='https://code.benbridle.com/bedrock-pc/commit/?id=738dd7801c8213228d39f83553a785f1219929c3'/>
<id>urn:sha1:738dd7801c8213228d39f83553a785f1219929c3</id>
<content type='text'>
This commit changes the message shown when starting the emulator with
dynamic mode, to make it clear that the window will be hidden initially,
and also adds a message for when the emulator window is made visible.
</content>
</entry>
<entry>
<title>Fix window not being made visible when input device is accessed</title>
<updated>2025-07-14T23:03:12Z</updated>
<author>
<name>Ben Bridle</name>
<email>ben@derelict.engineering</email>
</author>
<published>2025-07-14T23:03:12Z</published>
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<id>urn:sha1:4e3ee9c9d61ff1e05a7881c92d4414a2ae1da784</id>
<content type='text'>
This is for when the emulator is started in dynamic mode. Reading from
the input device wasn't making the window visible, because the break
signal was only being fired when writing to the input device.
</content>
</entry>
<entry>
<title>Update version to 1.1.1</title>
<updated>2025-07-08T05:10:24Z</updated>
<author>
<name>Ben Bridle</name>
<email>ben@derelict.engineering</email>
</author>
<published>2025-07-08T05:10:24Z</published>
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<id>urn:sha1:322ac023aa42662d4c592eb1789d62a9140f9ca4</id>
<content type='text'>
</content>
</entry>
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