<feed xmlns='http://www.w3.org/2005/Atom'>
<title>bedrock-pc, branch v0.3.1</title>
<subtitle>Bedrock emulator and assembler for Windows and Linux
</subtitle>
<id>https://code.benbridle.com/bedrock-pc/atom?h=v0.3.1</id>
<link rel='self' href='https://code.benbridle.com/bedrock-pc/atom?h=v0.3.1'/>
<link rel='alternate' type='text/html' href='https://code.benbridle.com/bedrock-pc/'/>
<updated>2024-04-16T03:29:22Z</updated>
<entry>
<title>Update version to 0.3.1</title>
<updated>2024-04-16T03:29:22Z</updated>
<author>
<name>Ben Bridle</name>
<email>bridle.benjamin@gmail.com</email>
</author>
<published>2024-04-16T03:01:17Z</published>
<link rel='alternate' type='text/html' href='https://code.benbridle.com/bedrock-pc/commit/?id=2adb82b9ddb3e753bc7f4ea6d22c332bc5d783a2'/>
<id>urn:sha1:2adb82b9ddb3e753bc7f4ea6d22c332bc5d783a2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix memory, input, screen, and file devices</title>
<updated>2024-04-16T03:29:12Z</updated>
<author>
<name>Ben Bridle</name>
<email>bridle.benjamin@gmail.com</email>
</author>
<published>2024-04-16T03:27:45Z</published>
<link rel='alternate' type='text/html' href='https://code.benbridle.com/bedrock-pc/commit/?id=a07d1585deb41bc40777045ac36b1643d2574980'/>
<id>urn:sha1:a07d1585deb41bc40777045ac36b1643d2574980</id>
<content type='text'>
The memory device was never being allocated any memory, the input device 
wasn't scrolling correctly, the screen device was rendering sprites 
incorrectly, and the device ID of the file device had not been changed 
over from 0xA to 0x9.
</content>
</entry>
<entry>
<title>Update version to 0.3.0</title>
<updated>2024-04-15T22:53:03Z</updated>
<author>
<name>Ben Bridle</name>
<email>bridle.benjamin@gmail.com</email>
</author>
<published>2024-04-15T22:52:09Z</published>
<link rel='alternate' type='text/html' href='https://code.benbridle.com/bedrock-pc/commit/?id=d8f0c1e96b79d5094b8f13f8d412763e18a2e6b8'/>
<id>urn:sha1:d8f0c1e96b79d5094b8f13f8d412763e18a2e6b8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update devices to match new specifications</title>
<updated>2024-04-15T22:51:26Z</updated>
<author>
<name>Ben Bridle</name>
<email>bridle.benjamin@gmail.com</email>
</author>
<published>2024-04-15T22:51:13Z</published>
<link rel='alternate' type='text/html' href='https://code.benbridle.com/bedrock-pc/commit/?id=6b3796c9a0d3a2f1422bcbde4790c43417659722'/>
<id>urn:sha1:6b3796c9a0d3a2f1422bcbde4790c43417659722</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Implement new file device interface</title>
<updated>2024-01-30T18:39:07Z</updated>
<author>
<name>Ben Bridle</name>
<email>bridle.benjamin@gmail.com</email>
</author>
<published>2024-01-30T18:38:50Z</published>
<link rel='alternate' type='text/html' href='https://code.benbridle.com/bedrock-pc/commit/?id=28101de56231252ca0cfa6a9f107b75112c9acad'/>
<id>urn:sha1:28101de56231252ca0cfa6a9f107b75112c9acad</id>
<content type='text'>
This is a complete redesign of the file device. The most notable
addition is the ability to ascend and descend the file tree.
</content>
</entry>
<entry>
<title>Prevent overflow errors on stream device pointers</title>
<updated>2024-01-30T18:37:54Z</updated>
<author>
<name>Ben Bridle</name>
<email>bridle.benjamin@gmail.com</email>
</author>
<published>2024-01-29T05:33:58Z</published>
<link rel='alternate' type='text/html' href='https://code.benbridle.com/bedrock-pc/commit/?id=30d2f099c9edf4f59fbbdd6686988ae7b0622ba2'/>
<id>urn:sha1:30d2f099c9edf4f59fbbdd6686988ae7b0622ba2</id>
<content type='text'>
The stream device pointers now use wrapping semantics in order to
prevent overflow errors.
</content>
</entry>
<entry>
<title>Change stream device to use buffered streams</title>
<updated>2024-01-30T18:37:54Z</updated>
<author>
<name>Ben Bridle</name>
<email>bridle.benjamin@gmail.com</email>
</author>
<published>2024-01-29T05:31:45Z</published>
<link rel='alternate' type='text/html' href='https://code.benbridle.com/bedrock-pc/commit/?id=e4cdcf4f5082f90abd9e259ccc215ecbb1973ab5'/>
<id>urn:sha1:e4cdcf4f5082f90abd9e259ccc215ecbb1973ab5</id>
<content type='text'>
Wrapping stdin and stdout with BufReader and BufWriter makes reads and
writes more efficient by bundling multiple characters into a single
read or write operation. In practice, this hasn't made a difference to
running the numbers demo, but that demo spends the majority of processor
time converting values to decimal strings.
</content>
</entry>
<entry>
<title>Refactor code without changing functionality</title>
<updated>2024-01-30T18:37:54Z</updated>
<author>
<name>Ben Bridle</name>
<email>bridle.benjamin@gmail.com</email>
</author>
<published>2024-01-28T01:31:12Z</published>
<link rel='alternate' type='text/html' href='https://code.benbridle.com/bedrock-pc/commit/?id=521e525763723cbc5d65b37ff47f34af48f50a2f'/>
<id>urn:sha1:521e525763723cbc5d65b37ff47f34af48f50a2f</id>
<content type='text'>
An effort to make the code shorter and more readable. This mostly 
affects the code for the clock device.
</content>
</entry>
<entry>
<title>Change clock cumulative timer to use 256th ticks instead of seconds</title>
<updated>2024-01-30T18:37:54Z</updated>
<author>
<name>Ben Bridle</name>
<email>bridle.benjamin@gmail.com</email>
</author>
<published>2024-01-28T01:20:59Z</published>
<link rel='alternate' type='text/html' href='https://code.benbridle.com/bedrock-pc/commit/?id=a4d06fd54ab22bbdd6b0dc9d5af199fc8be13591'/>
<id>urn:sha1:a4d06fd54ab22bbdd6b0dc9d5af199fc8be13591</id>
<content type='text'>
The "Cumulative seconds" port of the CLOCK device has been changed
to be called "Cumulative timer", with the units changing from seconds
to 1/256 second ticks.
</content>
</entry>
<entry>
<title>Release version 0.2.0</title>
<updated>2024-01-30T18:37:54Z</updated>
<author>
<name>Ben Bridle</name>
<email>bridle.benjamin@gmail.com</email>
</author>
<published>2024-01-30T18:36:37Z</published>
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<id>urn:sha1:b10c26cf6b10eab4bd4847c27c7b4d65001d51b7</id>
<content type='text'>
The bedrock_core update is a significant breaking change, so the 
version number needs to be incremented.
</content>
</entry>
</feed>
