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use super::*;
impl ScreenDevice {
pub fn draw_sprite_1bit(&mut self, params: u8, layer: ScreenLayer) {
let sprite = self.sprite_buffer.get_1bit_sprite(params);
self.draw_sprite(sprite, layer);
}
pub fn draw_sprite_2bit(&mut self, params: u8, layer: ScreenLayer) {
let sprite = self.sprite_buffer.get_2bit_sprite(params);
self.draw_sprite(sprite, layer);
}
fn draw_sprite(&mut self, sprite: Sprite, layer: ScreenLayer) {
let mut pos = self.cursor;
for row in sprite {
for colour in row {
self.draw_pixel(colour, layer, pos);
pos.x = pos.x.wrapping_add(1);
}
pos.x = pos.x.wrapping_sub(8);
pos.y = pos.x.wrapping_add(1);
}
}
}
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