diff options
Diffstat (limited to 'src/devices/input_device.rs')
-rw-r--r-- | src/devices/input_device.rs | 254 |
1 files changed, 254 insertions, 0 deletions
diff --git a/src/devices/input_device.rs b/src/devices/input_device.rs new file mode 100644 index 0000000..83e8039 --- /dev/null +++ b/src/devices/input_device.rs @@ -0,0 +1,254 @@ +use crate::*; + +use std::collections::VecDeque; + + +pub struct InputDevice { + pub cursor: ScreenPosition, + pub x_read: u16, + pub y_read: u16, + pub h_scroll_read: i16, + pub v_scroll_read: i16, + pub h_scroll: f32, + pub v_scroll: f32, + pub pointer_buttons: u8, + pub pointer_active: bool, + + pub navigation: u8, + pub modifiers: u8, + pub characters: VecDeque<u8>, + pub gamepad_1: OwnedGamepad, + pub gamepad_2: OwnedGamepad, + pub gamepad_3: OwnedGamepad, + pub gamepad_4: OwnedGamepad, + + pub accessed: bool, + pub wake: bool, +} + + +impl Device for InputDevice { + fn read(&mut self, port: u8) -> u8 { + self.accessed = true; + match port { + 0x0 => { self.x_read = self.cursor.x; read_h!(self.x_read) }, + 0x1 => read_l!(self.cursor.x), + 0x2 => { self.y_read = self.cursor.y; read_h!(self.y_read) }, + 0x3 => read_l!(self.cursor.y), + 0x4 => { self.update_horizontal_scroll(); read_h!(self.h_scroll_read) }, + 0x5 => read_l!(self.h_scroll_read), + 0x6 => { self.update_vertical_scroll(); read_h!(self.v_scroll_read) }, + 0x7 => read_l!(self.v_scroll_read), + 0x8 => read_b!(self.pointer_active), + 0x9 => self.pointer_buttons, + 0xA => self.characters.pop_front().unwrap_or(0), + 0xB => self.modifiers, + 0xC => self.gamepad_1.state() | self.navigation, + 0xD => self.gamepad_2.state(), + 0xE => self.gamepad_3.state(), + 0xF => self.gamepad_4.state(), + _ => unreachable!(), + } + } + + fn write(&mut self, port: u8, _value: u8) -> Option<Signal> { + let signal = if self.accessed { None } else { Some(Signal::Break) }; + self.accessed = true; + match port { + 0x0 => (), + 0x1 => (), + 0x2 => (), + 0x3 => (), + 0x4 => (), + 0x5 => (), + 0x6 => (), + 0x7 => (), + 0x8 => (), + 0x9 => (), + 0xA => self.characters.clear(), + 0xB => (), + 0xC => (), + 0xD => (), + 0xE => (), + 0xF => (), + _ => unreachable!(), + }; + return signal; + } + + fn wake(&mut self) -> bool { + self.accessed = true; + std::mem::take(&mut self.wake) + } + + fn reset(&mut self) { + self.cursor = ScreenPosition::ZERO; + self.x_read = 0; + self.y_read = 0; + self.h_scroll_read = 0; + self.v_scroll_read = 0; + self.h_scroll = 0.0; + self.v_scroll = 0.0; + self.pointer_active = false; + self.pointer_buttons = 0; + + self.navigation = 0; + self.modifiers = 0; + self.characters.clear(); + self.gamepad_1.reset(); + self.gamepad_2.reset(); + self.gamepad_3.reset(); + self.gamepad_4.reset(); + + self.accessed = false; + self.wake = false; + } +} + + +impl InputDevice { + pub fn new() -> Self { + Self { + cursor: ScreenPosition::ZERO, + x_read: 0, + y_read: 0, + h_scroll_read: 0, + v_scroll_read: 0, + h_scroll: 0.0, + v_scroll: 0.0, + pointer_active: false, + pointer_buttons: 0, + + navigation: 0, + modifiers: 0, + characters: VecDeque::new(), + gamepad_1: OwnedGamepad::new(1), + gamepad_2: OwnedGamepad::new(2), + gamepad_3: OwnedGamepad::new(3), + gamepad_4: OwnedGamepad::new(4), + + accessed: false, + wake: false, + } + } + + pub fn on_gamepad_event(&mut self, event: gilrs::Event) { + if let Some(g) = self.gamepad_1.register(event.id) { + self.wake |= g.process_event(&event); return; } + if let Some(g) = self.gamepad_2.register(event.id) { + self.wake |= g.process_event(&event); return; } + if let Some(g) = self.gamepad_3.register(event.id) { + self.wake |= g.process_event(&event); return; } + if let Some(g) = self.gamepad_4.register(event.id) { + self.wake |= g.process_event(&event); return; } + } + + pub fn on_cursor_enter(&mut self) { + self.pointer_active = true; + self.wake = true; + } + + pub fn on_cursor_exit(&mut self) { + self.pointer_active = false; + self.wake = true; + } + + pub fn on_cursor_move(&mut self, position: Position) { + self.pointer_active = true; + let cursor_position = ScreenPosition { + x: position.x as i16 as u16, + y: position.y as i16 as u16, + }; + if self.cursor != cursor_position { + self.cursor = cursor_position; + self.wake = true; + } + } + + pub fn on_mouse_button(&mut self, button: MouseButton, action: Action) { + let mask = match button { + MouseButton::Left => 0x80, + MouseButton::Right => 0x40, + MouseButton::Middle => 0x20, + _ => return, + }; + let pointer_buttons = match action { + Action::Pressed => self.pointer_buttons | mask, + Action::Released => self.pointer_buttons & !mask, + }; + if self.pointer_buttons != pointer_buttons { + self.pointer_buttons = pointer_buttons; + self.wake = true; + } + } + + pub fn on_horizontal_scroll(&mut self, delta: f32) { + self.h_scroll += delta; + self.h_scroll = self.h_scroll.clamp(-32768.0, 32767.0); + } + + pub fn on_vertical_scroll(&mut self, delta: f32) { + self.v_scroll += delta; + self.v_scroll = self.v_scroll.clamp(i16::MIN as f32, i16::MAX as f32); + } + + pub fn update_horizontal_scroll(&mut self) { + self.h_scroll_read = self.h_scroll.trunc() as i16; + self.h_scroll -= self.h_scroll.trunc(); + } + + pub fn update_vertical_scroll(&mut self) { + self.v_scroll_read = self.v_scroll.trunc() as i16; + self.v_scroll -= self.v_scroll.trunc(); + } + + pub fn on_character(&mut self, character: char) { + let character = match character { + '\r' => '\n', + _ => character, + }; + let mut bytes = [0; 4]; + let string = character.encode_utf8(&mut bytes); + for byte in string.bytes() { + self.characters.push_back(byte); + } + self.wake = true; + } + + pub fn on_keypress(&mut self, key: KeyCode, action: Action) { + let shift = self.modifiers & 0x40 != 0; + let mask = match key { + KeyCode::ArrowUp => 0x80, // up + KeyCode::ArrowDown => 0x40, // down + KeyCode::ArrowLeft => 0x20, // left + KeyCode::ArrowRight => 0x10, // right + KeyCode::Enter => 0x08, // confirm + KeyCode::Escape => 0x04, // cancel + KeyCode::Tab => match shift { // shift + false => 0x02, // next + true => 0x01 // previous + }, + _ => return, + }; + let navigation = match action { + Action::Pressed => self.navigation | mask, + Action::Released => self.navigation & !mask, + }; + if self.navigation != navigation { + self.navigation = navigation; + self.wake = true; + } + } + + pub fn on_modifier(&mut self, state: ModifiersState) { + let mut modifiers = 0; + if state.control_key() { modifiers |= 0x80 } + if state.shift_key() { modifiers |= 0x40 } + if state.alt_key() { modifiers |= 0x20 } + if state.super_key() { modifiers |= 0x10 } + if self.modifiers != modifiers { + self.modifiers = modifiers; + self.wake = true; + } + } +} |