diff options
Diffstat (limited to 'src/emulators')
-rw-r--r-- | src/emulators/graphical_emulator.rs | 374 | ||||
-rw-r--r-- | src/emulators/headless_emulator.rs | 124 |
2 files changed, 498 insertions, 0 deletions
diff --git a/src/emulators/graphical_emulator.rs b/src/emulators/graphical_emulator.rs new file mode 100644 index 0000000..1e048de --- /dev/null +++ b/src/emulators/graphical_emulator.rs @@ -0,0 +1,374 @@ +use crate::*; +use bedrock_core::*; + +use phosphor::*; + +use std::time::Instant; + + +pub struct GraphicalDeviceBus { + pub sys: SystemDevice, + pub mem: MemoryDevice, + pub mat: MathDevice, + pub clk: ClockDevice, + pub inp: InputDevice, + pub scr: ScreenDevice, + pub loc: LocalDevice, + pub rem: RemoteDevice, + pub fs1: FileDevice, + pub fs2: FileDevice, +} + +impl GraphicalDeviceBus { + pub fn new(config: &EmulatorConfig) -> Self { + Self { + sys: SystemDevice::new(), + mem: MemoryDevice::new(), + mat: MathDevice::new(), + clk: ClockDevice::new(), + inp: InputDevice::new(), + scr: ScreenDevice::new(config), + loc: LocalDevice::new(config), + rem: RemoteDevice::new(), + fs1: FileDevice::new(), + fs2: FileDevice::new(), + } + } + + pub fn graphical(&self) -> bool { + self.inp.accessed || self.scr.accessed + } +} + +impl DeviceBus for GraphicalDeviceBus { + fn read(&mut self, port: u8) -> u8 { + match port & 0xf0 { + 0x00 => self.sys.read(port & 0x0f), + 0x10 => self.mem.read(port & 0x0f), + 0x20 => self.mat.read(port & 0x0f), + 0x30 => self.clk.read(port & 0x0f), + 0x40 => self.inp.read(port & 0x0f), + 0x50 => self.scr.read(port & 0x0f), + 0x80 => self.loc.read(port & 0x0f), + 0x90 => self.rem.read(port & 0x0f), + 0xa0 => self.fs1.read(port & 0x0f), + 0xb0 => self.fs2.read(port & 0x0f), + _ => 0 + } + } + + fn write(&mut self, port: u8, value: u8) -> Option<Signal> { + match port & 0xf0 { + 0x00 => self.sys.write(port & 0x0f, value), + 0x10 => self.mem.write(port & 0x0f, value), + 0x20 => self.mat.write(port & 0x0f, value), + 0x30 => self.clk.write(port & 0x0f, value), + 0x40 => self.inp.write(port & 0x0f, value), + 0x50 => self.scr.write(port & 0x0f, value), + 0x80 => self.loc.write(port & 0x0f, value), + 0x90 => self.rem.write(port & 0x0f, value), + 0xa0 => self.fs1.write(port & 0x0f, value), + 0xb0 => self.fs2.write(port & 0x0f, value), + _ => None + } + } + + fn wake(&mut self) -> bool { + macro_rules! rouse { + ($id:expr, $dev:ident) => { + if self.sys.can_wake($id) && self.$dev.wake() { + self.sys.wake_id = $id; + self.sys.asleep = false; + return true; + } + }; + } + rouse!(0xb, fs2); + rouse!(0xa, fs1); + rouse!(0x9, rem); + rouse!(0x8, loc); + rouse!(0x5, scr); + rouse!(0x4, inp); + rouse!(0x3, clk); + rouse!(0x2, mat); + rouse!(0x1, mem); + rouse!(0x0, sys); + return false; + } +} + + +pub struct GraphicalEmulator { + pub br: BedrockEmulator<GraphicalDeviceBus>, + pub debug: DebugState, + pub dimensions: ScreenDimensions, + pub fullscreen: bool, + pub scale: u32, + pub render_mark: Instant, + pub debug_palette: Option<[Colour; 16]>, + pub show_debug_palette: bool, +} + +impl GraphicalEmulator { + pub fn new(config: &EmulatorConfig, debug: bool) -> Self { + let devices = GraphicalDeviceBus::new(config); + Self { + br: BedrockEmulator::new(devices), + debug: DebugState::new(debug), + dimensions: config.dimensions, + fullscreen: config.fullscreen, + scale: config.scale, + render_mark: Instant::now(), + debug_palette: config.debug_palette, + show_debug_palette: config.debug_palette.is_some(), + } + } + + pub fn load_program(&mut self, bytecode: &[u8]) { + self.br.core.mem.load_program(bytecode); + } + + pub fn run(&mut self) -> EmulatorSignal { + loop { + match self.br.evaluate(BATCH_SIZE, self.debug.enabled) { + Some(Signal::Fork) => { + self.br.core.mem.pc = 0; + self.br.core.wst.sp = 0; + self.br.core.rst.sp = 0; + } + Some(Signal::Sleep) => loop { + if self.br.dev.graphical() { + return EmulatorSignal::Promote; + } + if self.br.dev.wake() { break; } + std::thread::sleep(MIN_TICK_DURATION); + } + Some(Signal::Halt) => { + self.debug.print("Program halted, exiting."); + self.debug.debug_summary(&self.br.core); + return EmulatorSignal::Halt; + } + Some(Signal::Debug1) => { + self.debug.debug_summary(&self.br.core); + } + _ => (), + } + + if self.br.dev.graphical() { + return EmulatorSignal::Promote; + } + } + } + + pub fn size_bounds(&self) -> SizeBounds { + macro_rules! to_u32 { + ($opt:expr) => { + match $opt { + Some(a) => Some(u32::from(a)), + None => None, + } + }; + } + match self.fullscreen { + true => SizeBounds { + min_width: None, + max_width: None, + min_height: None, + max_height: None, + }, + false => SizeBounds { + min_width: to_u32!(self.br.dev.scr.fixed_width), + max_width: to_u32!(self.br.dev.scr.fixed_width), + min_height: to_u32!(self.br.dev.scr.fixed_height), + max_height: to_u32!(self.br.dev.scr.fixed_height), + }, + + } + } + + pub fn dimensions(&self) -> Dimensions { + Dimensions { + width: u32::from(self.br.dev.scr.dimensions.width), + height: u32::from(self.br.dev.scr.dimensions.height), + } + } +} + + +impl WindowProgram for GraphicalEmulator { + fn handle_event(&mut self, event: Event, r: &mut EventWriter<Request>) { + match event { + Event::CloseRequest => r.write(Request::CloseWindow), + Event::CursorEnter => self.br.dev.inp.on_cursor_enter(), + Event::CursorExit => self.br.dev.inp.on_cursor_exit(), + Event::CursorMove(p) => self.br.dev.inp.on_cursor_move(p), + Event::Resize(d) => self.br.dev.scr.resize(d), + Event::CharacterInput(c) => self.br.dev.inp.on_character(c), + Event::ModifierChange(m) => self.br.dev.inp.on_modifier(m), + Event::MouseButton { button, action } => + self.br.dev.inp.on_mouse_button(button, action), + Event::FocusChange(_) => (), + Event::Initialise => (), + Event::ScrollLines { axis, distance } => match axis { + Axis::Horizontal => self.br.dev.inp.on_horizontal_scroll(distance), + Axis::Vertical => self.br.dev.inp.on_horizontal_scroll(distance), + } + Event::ScrollPixels { axis, distance } => match axis { + Axis::Horizontal => self.br.dev.inp.on_horizontal_scroll(distance / 20.0), + Axis::Vertical => self.br.dev.inp.on_horizontal_scroll(distance / 20.0), + } + Event::FileDrop(_path) => todo!("FileDrop"), + + Event::Close => (), + Event::KeyboardInput { key, action } => { + self.br.dev.inp.on_keypress(key, action); + if action == Action::Pressed { + match key { + KeyCode::F2 => { + self.show_debug_palette = !self.show_debug_palette; + r.write(Request::Redraw); + }, + KeyCode::F5 => { + self.scale = std::cmp::max(1, self.scale.saturating_sub(1)); + r.write(Request::SetPixelScale(self.scale)); + }, + KeyCode::F6 => { + self.scale = self.scale.saturating_add(1); + r.write(Request::SetPixelScale(self.scale)); + }, + KeyCode::F11 => { + self.fullscreen = !self.fullscreen; + r.write(Request::SetFullscreen(self.fullscreen)); + }, + _ => (), + } + } + } + } + } + + fn process(&mut self, requests: &mut EventWriter<Request>) { + self.br.dev.loc.flush(); + + if self.br.dev.sys.asleep { + // Stay asleep if there are no pending wake events. + if !self.br.dev.wake() { + if self.br.dev.scr.dirty { + requests.write(Request::Redraw); + } + std::thread::sleep(MIN_TICK_DURATION); + return; + } + + // Wait for the current frame to be rendered. + if self.br.dev.scr.dirty { + if self.render_mark.elapsed() > MIN_FRAME_DURATION { + requests.write(Request::Redraw); + } + std::thread::sleep(MIN_TICK_DURATION); + return; + } + } + + // Run the processor for the remainder of the frame. + let frame_end = Instant::now() + MIN_TICK_DURATION; + while Instant::now() < frame_end { + match self.br.evaluate(BATCH_SIZE, self.debug.enabled) { + Some(Signal::Fork) => { + todo!("Fork") + } + Some(Signal::Sleep) => { + self.br.dev.sys.asleep = true; + break; + } + Some(Signal::Halt) => { + self.debug.print("Program halted, exiting."); + self.debug.debug_summary(&self.br.core); + requests.write(Request::CloseWindow); + break; + } + Some(Signal::Debug1) => { + self.debug.debug_summary(&self.br.core); + } + _ => (), + } + } + + if std::mem::take(&mut self.br.dev.scr.dirty_dimensions) { + requests.write(Request::SetSizeBounds(self.size_bounds())); + } + + if self.br.dev.scr.dirty { + let elapsed = self.render_mark.elapsed(); + if self.br.dev.sys.asleep && elapsed > MIN_FRAME_DURATION { + requests.write(Request::Redraw); + } else if elapsed > MAX_FRAME_DURATION { + requests.write(Request::Redraw); + } + } else { + self.render_mark = Instant::now(); + } + } + + fn render(&mut self, buffer: &mut Buffer, _full: bool) { + let screen = &mut self.br.dev.scr; + + // Generate table for calculating pixel colours from layer values. + // A given screen pixel will be rendered as the colour given by + // table[fg][bg], where fg and bg are the corresponding layer values. + let mut table = [Colour::BLACK; 256]; + let palette = match self.debug_palette { + Some(debug_palette) => match self.show_debug_palette { + true => debug_palette, + false => screen.palette, + } + None => screen.palette, + }; + table[0..16].clone_from_slice(&palette); + for i in 1..16 { table[i*16..(i+1)*16].fill(palette[i]); } + + // Copy pixels to buffer when it is the same size as the screen. + if buffer.area_usize() == screen.area_usize() { + for (i, colour) in buffer.iter_mut().enumerate() { + let fg = screen.fg[i]; + let bg = screen.bg[i]; + let index = unsafe { fg.unchecked_shl(4) | bg }; + *colour = table[index as usize]; + + // TODO: merge fg and bg: *colour = table[screen.bg[i] as usize]; + } + // Copy pixels to buffer when it is a different size to the screen. + } else { + let buffer_width = buffer.width() as usize; + let buffer_height = buffer.height() as usize; + let screen_width = screen.width() as usize; + let screen_height = screen.height() as usize; + let width = std::cmp::min(buffer_width, screen_width ); + let height = std::cmp::min(buffer_height, screen_height); + + let mut bi = 0; + let mut si = 0; + for _ in 0..height { + let bi_next = bi + buffer_width; + let si_next = si + screen_width; + for _ in 0..width { + let fg = screen.fg[si]; + let bg = screen.bg[si]; + let index = unsafe { fg.unchecked_shl(4) | bg }; + buffer[bi] = table[index as usize]; + bi += 1; + si += 1; + } + // Fill remaining right edge with background colour. + buffer[bi..bi_next].fill(table[0]); + bi = bi_next; + si = si_next; + } + // Fill remaining bottom edge with background colour. + buffer[bi..].fill(table[0]); + } + + screen.dirty = false; + self.render_mark = Instant::now(); + } +} diff --git a/src/emulators/headless_emulator.rs b/src/emulators/headless_emulator.rs new file mode 100644 index 0000000..418ea9c --- /dev/null +++ b/src/emulators/headless_emulator.rs @@ -0,0 +1,124 @@ +use crate::*; +use bedrock_core::*; + + +pub struct HeadlessDeviceBus { + pub sys: SystemDevice, + pub mem: MemoryDevice, + pub mat: MathDevice, + pub clk: ClockDevice, + pub loc: LocalDevice, + pub rem: RemoteDevice, + pub fs1: FileDevice, + pub fs2: FileDevice, +} + +impl HeadlessDeviceBus { + pub fn new(config: &EmulatorConfig) -> Self { + Self { + sys: SystemDevice::new(), + mem: MemoryDevice::new(), + mat: MathDevice::new(), + clk: ClockDevice::new(), + loc: LocalDevice::new(config), + rem: RemoteDevice::new(), + fs1: FileDevice::new(), + fs2: FileDevice::new(), + } + } +} + +impl DeviceBus for HeadlessDeviceBus { + fn read(&mut self, port: u8) -> u8 { + match port & 0xf0 { + 0x00 => self.sys.read(port & 0x0f), + 0x10 => self.mem.read(port & 0x0f), + 0x20 => self.mat.read(port & 0x0f), + 0x30 => self.clk.read(port & 0x0f), + 0x80 => self.loc.read(port & 0x0f), + 0x90 => self.rem.read(port & 0x0f), + 0xa0 => self.fs1.read(port & 0x0f), + 0xb0 => self.fs2.read(port & 0x0f), + _ => 0 + } + } + + fn write(&mut self, port: u8, value: u8) -> Option<Signal> { + match port & 0xf0 { + 0x00 => self.sys.write(port & 0x0f, value), + 0x10 => self.mem.write(port & 0x0f, value), + 0x20 => self.mat.write(port & 0x0f, value), + 0x30 => self.clk.write(port & 0x0f, value), + 0x80 => self.loc.write(port & 0x0f, value), + 0x90 => self.rem.write(port & 0x0f, value), + 0xa0 => self.fs1.write(port & 0x0f, value), + 0xb0 => self.fs2.write(port & 0x0f, value), + _ => None + } + } + + fn wake(&mut self) -> bool { + macro_rules! rouse { + ($id:expr, $dev:ident) => { + if self.sys.can_wake($id) && self.$dev.wake() { + self.sys.wake_id = $id; + self.sys.asleep = false; + return true; + } + }; + } + rouse!(0xb, fs2); + rouse!(0xa, fs1); + rouse!(0x9, rem); + rouse!(0x8, loc); + rouse!(0x3, clk); + rouse!(0x2, mat); + rouse!(0x1, mem); + rouse!(0x0, sys); + return false; + } +} + + +pub struct HeadlessEmulator { + pub br: BedrockEmulator<HeadlessDeviceBus>, + pub debug: DebugState, +} + +impl HeadlessEmulator { + pub fn new(config: &EmulatorConfig, debug: bool) -> Self { + Self { + br: BedrockEmulator::new(HeadlessDeviceBus::new(config)), + debug: DebugState::new(debug), + } + } + + pub fn load_program(&mut self, bytecode: &[u8]) { + self.br.core.mem.load_program(bytecode); + } + + pub fn run(&mut self, debug: bool) -> EmulatorSignal { + loop { + match self.br.evaluate(BATCH_SIZE, self.debug.enabled) { + Some(Signal::Fork) => { + self.br.core.mem.pc = 0; + self.br.core.wst.sp = 0; + self.br.core.rst.sp = 0; + } + Some(Signal::Sleep) => loop { + if self.br.dev.wake() { break; } + std::thread::sleep(MIN_TICK_DURATION); + } + Some(Signal::Halt) => { + self.debug.print("Program halted, exiting."); + self.debug.debug_summary(&self.br.core); + return EmulatorSignal::Halt; + } + Some(Signal::Debug1) => if debug { + self.debug.debug_summary(&self.br.core); + } + _ => (), + } + } + } +} |