| Commit message (Collapse) | Author | Age |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This is a complete rewrite and restructure of the entire emulator
project, as part of the effort in locking down the Bedrock specification
and in creating much better tooling for creating and using Bedrock
programs.
This commit adds a command-line argument scheme, an embedded assembler,
a headless emulator for use in non-graphical environments, deferred
window creation for programs that do not access the screen device,
and new versions of phosphor and bedrock-core. The new version of
phosphor supports multi-window programs, which will make it possible to
implement program forking in the system device later on, and the new
version of bedrock-core implements the final core specification.
|
|
|
|
|
|
|
|
| |
The most recently closed directory listing is cached instead of being
discarded. The next time a directory is to be opened, if the file path
is the same as the cached directory, the cached directory listing is
used in order to save the entire listing from having to be regenerated.
This is expected to result in performance gains on Windows.
|
|
|
|
|
|
|
|
| |
This is the Windows side of the refactoring job. The windows crate has
been added as a dependency in order to get a list of available drives
by drive letter, and a virtual top-level root directory has been
implemented in the Windows code to make it possible for programs to
hierarchically navigate between available drives.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The major feature of this refactor is the creation of BedrockFilePath,
a type which can be losslessly converted into an operating-system
specific path or a Bedrock-style byte path. It also prevents file paths
which can't be represented as Bedrock-style byte paths from being
constructed, and allows the use of a base directory which acts as an
inescapable sandbox.
BedrockFilePath will support the creation of a virtual root directory
on Windows which will allow navigation between drive letters via the
standard hierarchical navigation ports.
This commit has been tested on Linux, but not yet Windows. Further work
is expected before the new code will work on Windows.
|
|
|
|
| |
This should have been happening previously, but was missed.
|
|
|
|
|
| |
Some Windows-only library functions were added in during a previous
commit while I was developing on Windows.
|
|
|
|
|
|
|
|
| |
Construction of OsStrings is handled differently between Windows and
Unix, using platform-specific APIs.
The method OsStr::as_bytes was also changed to OsStr::as_encoded_bytes
at some point between Rust versions 1.69 and 1.80.
|
|
|
|
|
| |
This is to allow the program to detect whether the previous ascend or
descend operation succeeded.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Removed the sandbox directory of the file device, so the file device is
now sandboxed to the root directory. The sandboxing code has been left
intact for future use.
Permission flags have been added to the file device to allow each
category of file operation to be enabled or disabled in the emulator.
The default directory is set to be the current working directory from
when the emulator boots. This is the directory which is used when the
program attempts to ascend to the parent directory when no entry is
currently open.
|
| |
|
| |
|
|
|
|
|
| |
This is a complete redesign of the file device. The most notable
addition is the ability to ascend and descend the file tree.
|
|
|