| Commit message (Collapse) | Author | Age |
|
|
|
|
|
|
|
|
|
| |
When opening the previously-visited directory in the file device, the
directory data is read from a cache, preventing the need to have it
regenerated from scratch. The directory data includes the selected
child, which meant that instead of child 0 being selected as per the
specification, the previously-selected child was selected instead.
To fix this, the child is deselected as the directory data is cached.
|
|
|
|
|
| |
Writing a value to the pointer and length ports wasn't working, because
the cached write was never getting committed.
|
|
|
|
|
|
|
|
| |
File and stream data is flushed on drop, and if flushing fails a panic
is thrown, which prints a crash message to the terminal. Since we can't
do anything if the write fails, and because file and stream writes are
approached with a best-effort attitude, we suppress the errors to
prevent the user from seeing them and getting concerned.
|
|
This is a complete rewrite and restructure of the entire emulator
project, as part of the effort in locking down the Bedrock specification
and in creating much better tooling for creating and using Bedrock
programs.
This commit adds a command-line argument scheme, an embedded assembler,
a headless emulator for use in non-graphical environments, deferred
window creation for programs that do not access the screen device,
and new versions of phosphor and bedrock-core. The new version of
phosphor supports multi-window programs, which will make it possible to
implement program forking in the system device later on, and the new
version of bedrock-core implements the final core specification.
|