Commit message (Collapse) | Author | Age | |
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* | Rewrite emulatorv1.0.0-alpha1 | Ben Bridle | 2024-10-28 |
| | | | | | | | | | | | | | | | This is a complete rewrite and restructure of the entire emulator project, as part of the effort in locking down the Bedrock specification and in creating much better tooling for creating and using Bedrock programs. This commit adds a command-line argument scheme, an embedded assembler, a headless emulator for use in non-graphical environments, deferred window creation for programs that do not access the screen device, and new versions of phosphor and bedrock-core. The new version of phosphor supports multi-window programs, which will make it possible to implement program forking in the system device later on, and the new version of bedrock-core implements the final core specification. | ||
* | Fix memory, input, screen, and file devices | Ben Bridle | 2024-04-16 |
| | | | | | | | The memory device was never being allocated any memory, the input device wasn't scrolling correctly, the screen device was rendering sprites incorrectly, and the device ID of the file device had not been changed over from 0xA to 0x9. | ||
* | Update devices to match new specifications | Ben Bridle | 2024-04-16 |
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* | Update screen device code to reflect specification changes | Ben Bridle | 2024-01-05 |
| | | | | | | | The vector+size+sprite draw operation of the screen device has been changed in the specification from drawing a 1-bit textured triangle to drawing a 1-bit textured line. This draw operation had not yet been implemented, so this commit does not affect emulator functionality. | ||
* | First commitv0.1.0 | Ben Bridle | 2023-12-24 |