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* Fix mapping of draw operations in screen deviceBen Bridle2024-09-10
| | | | | The mapping of draw codes to draw operations didn't match the screen device specification. This error was introduced in commit 6b3796c.
* Improve performance of hierarchical file navigationBen Bridle2024-08-13
| | | | | | | | The most recently closed directory listing is cached instead of being discarded. The next time a directory is to be opened, if the file path is the same as the cached directory, the cached directory listing is used in order to save the entire listing from having to be regenerated. This is expected to result in performance gains on Windows.
* Prevent unused variable warning on LinuxBen Bridle2024-08-11
| | | | | The base variable is only used when compiling on Windows, so an unused variable warning is raised when compiling on Linux.
* Fix panic in ReadOnlyTextBufferBen Bridle2024-08-10
| | | | | | | | | Previously when reading from a ReadOnlyTextBuffer the pointer would fall off the end and crash the emulator. This commit also makes the ReadOnlyTextBuffer Unicode-compatible, rather than the previous behaviour of clamping every character into the ASCII range.
* Fix ascend-to-parent behaviour of file deviceBen Bridle2024-08-10
| | | | | | | We were finding the parent of the relative path and then passing this to the BedrockFilePath::from_path constructor, but this constructor expects to be passed an absolute path and so was unconditionally returning None.
* Refactor the file deviceBen Bridle2024-08-07
| | | | | | | | This is the Windows side of the refactoring job. The windows crate has been added as a dependency in order to get a list of available drives by drive letter, and a virtual top-level root directory has been implemented in the Windows code to make it possible for programs to hierarchically navigate between available drives.
* Refactor the file deviceBen Bridle2024-08-06
| | | | | | | | | | | | | | | | The major feature of this refactor is the creation of BedrockFilePath, a type which can be losslessly converted into an operating-system specific path or a Bedrock-style byte path. It also prevents file paths which can't be represented as Bedrock-style byte paths from being constructed, and allows the use of a base directory which acts as an inescapable sandbox. BedrockFilePath will support the creation of a virtual root directory on Windows which will allow navigation between drive letters via the standard hierarchical navigation ports. This commit has been tested on Linux, but not yet Windows. Further work is expected before the new code will work on Windows.
* Set error flag when file device cannot ascend to parent directoryBen Bridle2024-08-04
| | | | This should have been happening previously, but was missed.
* Fix compilation on LinuxBen Bridle2024-08-04
| | | | | Some Windows-only library functions were added in during a previous commit while I was developing on Windows.
* Update file device to compile on WindowsBen Bridle2024-07-30
| | | | | | | | Construction of OsStrings is handled differently between Windows and Unix, using platform-specific APIs. The method OsStr::as_bytes was also changed to OsStr::as_encoded_bytes at some point between Rust versions 1.69 and 1.80.
* Fix crash when loading a directory containing weird entriesBen Bridle2024-06-30
| | | | | | | It was previously assumed that every entry in a directory would be either a file or a directory, but a non-file and non-directory entry has been encountered in the wild. In this case, just ignore the file, leaving it out of the directory listing.
* Set file operation success flag when ascending and descendingBen Bridle2024-06-30
| | | | | This is to allow the program to detect whether the previous ascend or descend operation succeeded.
* Improve error messageBen Bridle2024-06-09
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* Hide all dot-prefixed files from directory listingsBen Bridle2024-06-09
| | | | | | This is a temporary fix to make directories more navigable. This will be removed when Cobalt can hide dot-prefixed filenames from directory listings by itself.
* Update file device for releaseBen Bridle2024-06-09
| | | | | | | | | | | | | | Removed the sandbox directory of the file device, so the file device is now sandboxed to the root directory. The sandboxing code has been left intact for future use. Permission flags have been added to the file device to allow each category of file operation to be enabled or disabled in the emulator. The default directory is set to be the current working directory from when the emulator boots. This is the directory which is used when the program attempts to ascend to the parent directory when no entry is currently open.
* Simplify scroll value access codeBen Bridle2024-06-01
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* Sort directory children in case-agnostic alphabetic orderBen Bridle2024-05-30
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* Simplify file device debug messagesBen Bridle2024-04-24
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* Flush file contents each frame and when closing the fileBen Bridle2024-04-24
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* Remove unused constantsBen Bridle2024-04-22
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* Fix memory deviceBen Bridle2024-04-22
| | | | | | | | | | | There was confusion between the role of the page_limit variable in the memory device, where it was being used to mean both the absolute upper limit of pages that are allowed to be allocated, but also to mean the number of pages that the program would like to be allocated when needed. To fix this, the program is now just told the full number of pages that it is allowed to use, without first requiring that the program request a particular number of pages.
* Fix memory, input, screen, and file devicesBen Bridle2024-04-16
| | | | | | | The memory device was never being allocated any memory, the input device wasn't scrolling correctly, the screen device was rendering sprites incorrectly, and the device ID of the file device had not been changed over from 0xA to 0x9.
* Update devices to match new specificationsBen Bridle2024-04-16
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* Implement new file device interfaceBen Bridle2024-01-31
| | | | | This is a complete redesign of the file device. The most notable addition is the ability to ascend and descend the file tree.
* Prevent overflow errors on stream device pointersBen Bridle2024-01-31
| | | | | The stream device pointers now use wrapping semantics in order to prevent overflow errors.
* Change stream device to use buffered streamsBen Bridle2024-01-31
| | | | | | | | Wrapping stdin and stdout with BufReader and BufWriter makes reads and writes more efficient by bundling multiple characters into a single read or write operation. In practice, this hasn't made a difference to running the numbers demo, but that demo spends the majority of processor time converting values to decimal strings.
* Refactor code without changing functionalityBen Bridle2024-01-31
| | | | | An effort to make the code shorter and more readable. This mostly affects the code for the clock device.
* Change clock cumulative timer to use 256th ticks instead of secondsBen Bridle2024-01-31
| | | | | | The "Cumulative seconds" port of the CLOCK device has been changed to be called "Cumulative timer", with the units changing from seconds to 1/256 second ticks.
* Make orthogonal line drawing operations work with signed coordinatesBen Bridle2024-01-06
| | | | | | | | | | | | | | | | | | The vector line drawing operation of the screen device uses optimised methods when drawing horizontal and vertical lines. The emulator now interprets the coordinates of these lines as signed values, to allow for the correct rendering of orthogonal lines where the coordinates of the left or top edges are off-screen. Diagonal lines are yet to be tackled. The bounding-box calculations shared by the rectangle and orthogonal line drawing methods have also been split off into their own method, significantly reducing the code duplication between all four of the methods which require this functionality. This commit also makes aesthetic changes to the code in the draw_diagonal_line method to improve readability and brevity, as a part of the changes made to the draw_line method when the points parameter was removed from each of the three lower line-drawing methods.
* Reduce width of ScreenDevice::draw_sprite methodBen Bridle2024-01-06
| | | | | This method was exceeding the 80-character line limit, which was interfering with the centering behaviour of my text editor.
* Move ScreenDevice::fill_layer methodBen Bridle2024-01-06
| | | | | The method was between the two draw_sprite methods, but it fits better just after draw_pixel.
* Make rectangle drawing operations work with signed valuesBen Bridle2024-01-05
| | | | | | | The vector+size draw operations of the screen device draw textured and untextured rectangles. The emulator now interprets the coordinates of a rectangle as signed values, to allow for the correct rendering of rectangles where the coordinates of the left or top edges are off-screen.
* Update screen device code to reflect specification changesBen Bridle2024-01-05
| | | | | | | The vector+size+sprite draw operation of the screen device has been changed in the specification from drawing a 1-bit textured triangle to drawing a 1-bit textured line. This draw operation had not yet been implemented, so this commit does not affect emulator functionality.
* Fix multiplication error in math deviceBen Bridle2023-12-28
| | | | | | The order of the two result values from the widening multiply operation in Rust was reversed, leading to incorrect multiplication results when using the math device.
* First commitv0.1.0Ben Bridle2023-12-24