| Commit message (Collapse) | Author | Age |
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The method was between the two draw_sprite methods, but it fits better
just after draw_pixel.
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The vector+size draw operations of the screen device draw textured and
untextured rectangles. The emulator now interprets the coordinates of
a rectangle as signed values, to allow for the correct rendering of
rectangles where the coordinates of the left or top edges are off-screen.
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The vector+size+sprite draw operation of the screen device has been
changed in the specification from drawing a 1-bit textured triangle to
drawing a 1-bit textured line. This draw operation had not yet been
implemented, so this commit does not affect emulator functionality.
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The order of the two result values from the widening multiply operation
in Rust was reversed, leading to incorrect multiplication results when
using the math device.
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