From 1a830a3d1b9d99653322d5ae49ea8165de7ed9d0 Mon Sep 17 00:00:00 2001 From: Ben Bridle Date: Mon, 28 Oct 2024 20:25:01 +1300 Subject: Rewrite emulator This is a complete rewrite and restructure of the entire emulator project, as part of the effort in locking down the Bedrock specification and in creating much better tooling for creating and using Bedrock programs. This commit adds a command-line argument scheme, an embedded assembler, a headless emulator for use in non-graphical environments, deferred window creation for programs that do not access the screen device, and new versions of phosphor and bedrock-core. The new version of phosphor supports multi-window programs, which will make it possible to implement program forking in the system device later on, and the new version of bedrock-core implements the final core specification. --- src/devices/file_device/directory_listing.rs | 115 +++++++++++++++++++++++++++ 1 file changed, 115 insertions(+) create mode 100644 src/devices/file_device/directory_listing.rs (limited to 'src/devices/file_device/directory_listing.rs') diff --git a/src/devices/file_device/directory_listing.rs b/src/devices/file_device/directory_listing.rs new file mode 100644 index 0000000..1d7ddd2 --- /dev/null +++ b/src/devices/file_device/directory_listing.rs @@ -0,0 +1,115 @@ +use super::*; + + +pub struct DirectoryListing { + children: Vec, + length: u32, + selected: Option, + child_path_buffer: BedrockPathBuffer, +} + + +impl DirectoryListing { + pub fn from_path(path: &BedrockFilePath) -> Option { + macro_rules! unres { + ($result:expr) => { match $result { Ok(v) => v, Err(_) => continue} }; + } + macro_rules! unopt { + ($option:expr) => { match $option { Some(v) => v, None => continue} }; + } + + #[cfg(target_family = "windows")] { + if path.as_path().components().count() == 0 { + return Some(Self::construct_virtual_root()) + } + } + + let mut children = Vec::new(); + if let Ok(dir_listing) = std::fs::read_dir(path.as_path()) { + for (i, entry_result) in dir_listing.enumerate() { + // Firebreak to prevent emulator from consuming an absurd amount + // of memory when opening too large of a directory. + if i == (u16::MAX as usize) { + break; + } + + let entry = unres!(entry_result); + let entry_path = unopt!(BedrockFilePath::from_path(&entry.path(), path.base())); + if entry_path.is_hidden() { + continue; + } + + children.push(entry_path); + } + } + + children.sort(); + let length = u32::try_from(children.len()).ok()?; + let selected = None; + let child_path_buffer = BedrockPathBuffer::new(); + Some( Self { children, length, selected, child_path_buffer } ) + } + + /// Generate entries for a virtual root directory. + #[cfg(target_family = "windows")] + fn construct_virtual_root() -> Self { + let mut children = Vec::new(); + let base = PathBuf::from(""); + let drive_bits = unsafe { + windows::Win32::Storage::FileSystem::GetLogicalDrives() + }; + for i in 0..26 { + if drive_bits & (0x1 << i) != 0 { + let letter: char = (b'A' + i).into(); + let path = PathBuf::from(format!("{letter}:/")); + if let Some(drive) = BedrockFilePath::from_path(&path, &base) { + children.push(drive); + } + } + } + + let length = children.len() as u32; + let selected = None; + let child_path_buffer = BedrockPathBuffer::new(); + Self { children, length, selected, child_path_buffer } + } + + /// Attempts to return a directory child by index. + pub fn get(&self, index: u32) -> Option<&BedrockFilePath> { + self.children.get(index as usize) + } + + pub fn length(&self) -> u32 { + self.length + } + + /// Returns the index of the selected child, or zero if no child is selected. + pub fn selected(&self) -> u32 { + self.selected.unwrap_or(0) + } + + /// Attempts to select a child by index. + pub fn set_selected(&mut self, index: u32) { + if let Some(child) = self.get(index) { + let buffer = child.as_buffer(); + self.child_path_buffer.populate(buffer); + self.selected = Some(index); + } else { + self.child_path_buffer.clear(); + self.selected = None; + } + } + + pub fn child_path_buffer(&mut self) -> &mut BedrockPathBuffer { + &mut self.child_path_buffer + } + + pub fn child_type(&self) -> Option { + self.selected.and_then(|s| self.get(s).and_then(|i| i.entry_type())) + } + + pub fn child_path(&self) -> Option { + self.selected.and_then(|s| self.get(s).and_then(|i| Some(i.clone()))) + } +} + -- cgit v1.2.3-70-g09d2