use crate::*; use std::collections::VecDeque; pub struct InputDevice { pub wake_flag: bool, pub mouse_position: ScreenPosition, pub mouse_button_state: u8, pub horizontal_scroll_value: u16, pub vertical_scroll_value: u16, pub horizontal_scroll_value_delta: f64, pub vertical_scroll_value_delta: f64, pub character_queue: VecDeque, pub modifier_state: u8, pub navigation_state: u8, } impl InputDevice { pub fn new() -> Self { Self { wake_flag: false, mouse_position: ScreenPosition::ZERO, mouse_button_state: 0x00, horizontal_scroll_value: 0x0000, vertical_scroll_value: 0x0000, horizontal_scroll_value_delta: 0.0, vertical_scroll_value_delta: 0.0, character_queue: VecDeque::new(), modifier_state: 0x00, navigation_state: 0x00, } } pub fn mouse_button_action(&mut self, mask: u8, action: phosphor::Action) { let new_button_state = match action { phosphor::Action::Pressed => self.mouse_button_state | mask, phosphor::Action::Released => self.mouse_button_state & !mask, }; if new_button_state != self.mouse_button_state { self.mouse_button_state = new_button_state; self.wake_flag = true; } } pub fn move_mouse(&mut self, new_mouse_position: ScreenPosition) { let old_mouse_position = self.mouse_position; if new_mouse_position != old_mouse_position { self.mouse_position = new_mouse_position; self.wake_flag = true; } } pub fn on_scroll_horizontal(&mut self, delta: f64) { self.horizontal_scroll_value_delta += delta; while self.horizontal_scroll_value_delta > 20.0 { self.horizontal_scroll_value += 1; self.horizontal_scroll_value_delta -= 20.0; self.wake_flag = true; } while self.horizontal_scroll_value_delta < -20.0 { self.horizontal_scroll_value -= 1; self.horizontal_scroll_value_delta += 20.0; self.wake_flag = true; } } pub fn on_scroll_vertical(&mut self, delta: f64) { self.vertical_scroll_value_delta += delta; while self.vertical_scroll_value_delta > 20.0 { self.vertical_scroll_value += 1; self.vertical_scroll_value_delta -= 20.0; self.wake_flag = true; } while self.vertical_scroll_value_delta < -20.0 { self.vertical_scroll_value -= 1; self.vertical_scroll_value_delta += 20.0; self.wake_flag = true; } } pub fn on_character_input(&mut self, input: char) { if let Ok(ascii) = u8::try_from(u32::from(input)) { self.character_queue.push_back(ascii); self.wake_flag = true; } } pub fn on_keyboard_input(&mut self, input: phosphor::KeyboardInput) { let tab = self.modifier_state & 0x40 != 0; let mask = match input.key { phosphor::KeyCode::Up => 0x80, phosphor::KeyCode::Down => 0x40, phosphor::KeyCode::Left => 0x20, phosphor::KeyCode::Right => 0x10, phosphor::KeyCode::Tab => match tab { false => 0x08, true => 0x04 }, phosphor::KeyCode::Return => 0x02, phosphor::KeyCode::Escape => 0x01, _ => return, }; let new_navigation_state = match input.action { phosphor::Action::Pressed => self.navigation_state | mask, phosphor::Action::Released => self.navigation_state & !mask, }; if new_navigation_state != self.navigation_state { self.navigation_state = new_navigation_state; self.wake_flag = true; } } pub fn on_modifier_change(&mut self, modifiers: phosphor::ModifiersState) { let mut new_modifier_state = 0x00; if modifiers.ctrl() { new_modifier_state |= 0x80 } if modifiers.shift() { new_modifier_state |= 0x40 } if modifiers.alt() { new_modifier_state |= 0x20 } if modifiers.logo() { new_modifier_state |= 0x10 } if new_modifier_state != self.modifier_state { self.modifier_state = new_modifier_state; self.wake_flag = true; } } }