use crate::*; use bedrock_core::*; use phosphor::*; use std::cmp::{min, max}; use std::time::*; use std::thread::sleep; const FRAME: Duration = Duration::from_micros(16666); const LINE_HEIGHT: f64 = 20.0; macro_rules! u16 { ($u32:expr) => { $u32.try_into().unwrap_or(u16::MAX) }; } pub struct BedrockEmulator { vm: Processor, initialising: bool, sleeping: bool, pixel_scale: u32, process_mark: Instant, frame_mark: Instant, debug_mark: Instant, cycles_elapsed: usize, } impl BedrockEmulator { pub fn new(bytecode: &[u8]) -> Self { let mut vm = Processor::new(StandardDevices::new()); vm.dev.screen.resize(ScreenDimensions::new(256, 192)); vm.dev.memory.page_limit = 256; vm.load_program(bytecode); Self { vm, initialising: true, sleeping: false, pixel_scale: 3, process_mark: Instant::now(), frame_mark: Instant::now(), debug_mark: Instant::now(), cycles_elapsed: 0, } } pub fn run(self) -> ! { let mut wm = WindowManager::new(); wm.add_window(Box::new(self)); wm.run(); } pub fn debug(&mut self, variant: DebugVariant) { macro_rules! yellow {()=>{eprint!("\x1b[33m")};} macro_rules! normal {()=>{eprint!("\x1b[0m")};} macro_rules! print_stack { ($stack:expr, $len:expr) => { for i in 0..$len { if i == $stack.sp as usize { yellow!(); } else { normal!(); } eprint!("{:02x} ", $stack.mem[i]); } normal!(); }; } match variant { DebugVariant::DB1 => { eprintln!("\n PC: 0x{:04x} Cycles: {} (+{} in {:.2?})", self.vm.mem.pc, self.vm.cycles, self.vm.cycles - self.cycles_elapsed, self.debug_mark.elapsed()); eprint!("WST: "); print_stack!(self.vm.wst, 0x10); eprint!("\nRST: "); print_stack!(self.vm.rst, 0x10); eprintln!(); } DebugVariant::DB2 => { eprintln!("{:>8.2?}ms ({:>8} cycles)", self.debug_mark.elapsed().as_micros() as f64 / 1000.0, self.vm.cycles - self.cycles_elapsed) } DebugVariant::DB3 => { // Only resets the debug timer } _ => (), } self.cycles_elapsed = self.vm.cycles; self.debug_mark = Instant::now(); } } impl WindowController for BedrockEmulator { fn title(&self) -> String { String::from("Bedrock emulator") } fn exact_size(&self) -> Option { match self.vm.dev.screen.resizable { true => None, false => Some(Dimensions::new( self.vm.dev.screen.dimensions.width as u32, self.vm.dev.screen.dimensions.height as u32, )), } } fn is_cursor_visible(&self) -> bool { let pos = self.vm.dev.input.pointer_position; let dim = self.vm.dev.screen.dimensions; pos.x >= dim.width || pos.y >= dim.height } fn pixel_scale(&self) -> NonZeroU32 { NonZeroU32::new(self.pixel_scale).unwrap() } fn on_resize(&mut self, dimensions: Dimensions) { let width = u16!(dimensions.width); let height = u16!(dimensions.height); self.vm.dev.screen.resize(ScreenDimensions { width, height }); self.initialising = false; } fn on_cursor_move(&mut self, position: Point) { let x = position.x as u16; let y = position.y as u16; self.vm.dev.input.on_pointer_move(ScreenPosition::new(x, y)); self.vm.dev.input.pointer_active = true; } fn on_cursor_enter(&mut self) { self.vm.dev.input.pointer_active = true; self.vm.dev.input.wake_flag = true; } fn on_cursor_exit(&mut self) { self.vm.dev.input.pointer_active = false; self.vm.dev.input.wake_flag = true; } fn on_left_mouse_button(&mut self, action: Action) { self.vm.dev.input.on_pointer_button(0x80, action); } fn on_middle_mouse_button(&mut self, action: Action) { self.vm.dev.input.on_pointer_button(0x20, action); } fn on_right_mouse_button(&mut self, action: Action) { self.vm.dev.input.on_pointer_button(0x40, action); } fn on_line_scroll_horizontal(&mut self, delta: f64) { self.vm.dev.input.on_scroll_horizontal(delta); } fn on_line_scroll_vertical(&mut self, delta: f64) { self.vm.dev.input.on_scroll_vertical(delta); } fn on_pixel_scroll_horizontal(&mut self, delta: f64) { self.vm.dev.input.on_scroll_horizontal(delta / LINE_HEIGHT); } fn on_pixel_scroll_vertical(&mut self, delta: f64) { self.vm.dev.input.on_scroll_vertical(delta / LINE_HEIGHT); } fn on_character_input(&mut self, input: char) { self.vm.dev.input.on_character_input(input); } fn on_keyboard_input(&mut self, input: KeyboardInput) { self.vm.dev.input.on_keyboard_input(input); if input.action.is_pressed() { match input.key { KeyCode::F5 => self.pixel_scale = max(1, self.pixel_scale - 1), KeyCode::F6 => self.pixel_scale = min(8, self.pixel_scale + 1), _ => (), } } } fn on_keyboard_modifier_change(&mut self, modifiers: ModifiersState) { self.vm.dev.input.on_modifier_change(modifiers); } fn on_process(&mut self) { // The duration remaining until the next frame is due to be rendered let frame_remaining = match self.frame_mark.elapsed() < FRAME { true => FRAME.saturating_sub(self.frame_mark.elapsed()), false => FRAME, }; // Wait for the initial resize event to come through if self.initialising { sleep(FRAME / 10); self.process_mark = Instant::now(); return; } // Sleep for the remainder of the frame, or until a timer expires if self.sleeping && !self.vm.dev.can_wake() { let sleep_duration = match self.vm.dev.clock.time_to_next_wake() { Some(ms) => min(ms, frame_remaining), None => frame_remaining, }; sleep(sleep_duration); self.process_mark = Instant::now(); return; } // Wake from sleep and evaluate the program for the remainder of the frame self.sleeping = false; while self.process_mark.elapsed() < frame_remaining { if let Some(signal) = self.vm.evaluate(1000) { match signal { Signal::Debug(var) => self.debug(var), Signal::Sleep => { self.sleeping = true; let frame_elapsed = self.process_mark.elapsed(); sleep(frame_remaining.saturating_sub(frame_elapsed)); break; }, Signal::Halt => { self.vm.dev.stream.flush_local(); self.vm.dev.file.flush_entry(); exit(0); }, } } } self.vm.dev.stream.flush_local(); self.vm.dev.file.flush_entry(); self.process_mark = Instant::now(); } fn render_request(&mut self) -> RenderRequest { if self.vm.dev.screen.dirty { match self.sleeping { true => RenderRequest::UPDATE, false => match self.frame_mark.elapsed() >= 6 * FRAME { true => RenderRequest::UPDATE, false => RenderRequest::NONE, } } } else { self.frame_mark = Instant::now(); RenderRequest::NONE } } fn on_render(&mut self, buffer: &mut Buffer, _hint: RenderHint) { self.vm.dev.screen.render(buffer); self.frame_mark = Instant::now(); } }