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authorBen Bridle <bridle.benjamin@gmail.com>2023-10-11 08:21:10 +1300
committerBen Bridle <bridle.benjamin@gmail.com>2023-10-11 08:21:10 +1300
commit8e08d723ff7a853f2b10dc0f1408911d5801cea8 (patch)
tree50efd2967e93f8bc1009f242a405ec18335f0aa6 /src/bin/fragment.frag
parenta6e97019bd53e4478c846f8f636c18ecb53bece2 (diff)
downloadphosphor-8e08d723ff7a853f2b10dc0f1408911d5801cea8.zip
Rewrite phosphor
This has been a long-awaited task, the code has been accumulating small changes for a while now. This commit consolidates all these changes in order to make the code more readable and maintainable for the future. Notable changes: - Remove the concept of a ProgramController - Remove all of the dead OpenGL stub code - Update winit to version 28.1, from 27.4 - Use softbuffer for writing pixels to the native display server
Diffstat (limited to 'src/bin/fragment.frag')
-rw-r--r--src/bin/fragment.frag7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/bin/fragment.frag b/src/bin/fragment.frag
deleted file mode 100644
index 99826f6..0000000
--- a/src/bin/fragment.frag
+++ /dev/null
@@ -1,7 +0,0 @@
-#version 330
-out vec4 FragColor;
-in vec3 vertexColor;
-
-void main() {
- FragColor = vec4(vertexColor, 1.0);
-}