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authorBen Bridle <bridle.benjamin@gmail.com>2023-11-05 14:17:49 +1300
committerBen Bridle <bridle.benjamin@gmail.com>2023-11-05 14:17:49 +1300
commitcd3769a48efcc3fdd2dc1304b1babfe6d26f788d (patch)
tree37c62c9ce10bd415326e4b1abac42e3a73d8d78f /src/render.rs
parent8e08d723ff7a853f2b10dc0f1408911d5801cea8 (diff)
downloadphosphor-cd3769a48efcc3fdd2dc1304b1babfe6d26f788d.zip
Implement window scaling
A window now can declare a scale factor to be used when rendering logical pixels to a physical window. Each logical pixel will be drawn as an NxN block of physical pixels, where N is the scale factor.
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