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* Use geometry types forwarded by bufferBen Bridle2023-12-24
| | | | | | Previously, this crate was defining its own set of aliases for types from the geometry crate, which were clashing with the aliases already defined by the buffer crate. The buffer aliases are now used instead.
* Add a feature flag to enable each supported display serverBen Bridle2023-12-24
| | | | | | | This commit forwards the winit display server feature flags as phosphor feature flags, so that downstream software can choose which display servers to enable or disable support for. Disabling support for a display server has the effect of reducing compile times and binary size.
* Stop tracking the Cargo.lock fileBen Bridle2023-12-24
| | | | | Libraries are never supposed to track the Cargo.lock file, it was tracked in this repository a while ago by mistake.
* Prevent crash when window dimension resizes to zeroBen Bridle2023-12-19
| | | | | | | | | If an application attempted to change either of the window dimensions to zero, the surface would resize to the new dimensions and cause the window definition in the display server to enter an invalid state, causing the display server to crash the application. This change ensures that the window dimensions are always greater than zero.
* Redraw the window when the logical dimensions changeBen Bridle2023-12-19
| | | | | | Previously the window would only be redrawn when the physical dimensions changed, which meant that the effects of a pixel scale change would not be visible until the application requested a re-render.
* Make window rendering code more efficientBen Bridle2023-12-19
| | | | | | | The code to scale the window buffer and draw it to the window surface has been made more efficient through the use of slice::copy_from_within and slice::fill, instead of what was slow pixel-by-pixel iteration over long horizontal strips.
* Use logical position for cursor positionBen Bridle2023-12-19
| | | | | | | Previously the physical cursor position instead of the logical cursor position was being passed to WindowController::on_cursor_move, which meant that the cursor position that the application was receiving would be incorrect when the window scale was greater than 1.
* Use pixel scale as window resize incrementBen Bridle2023-12-19
| | | | | | | | When resizing a window, the window width and height will be made to be a multiple of the current pixel scale. This is to prevent thin black strips from rendering along the bottom edge and the right edge of the window when the dimensions of the window exceed the dimensions of the scaled screen content.
* Specify frame limit as FPS instead of as frame timeBen Bridle2023-12-19
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* Remove winit feature restrictionBen Bridle2023-12-19
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* Remove test programBen Bridle2023-11-05
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* Implement window scalingBen Bridle2023-11-05
| | | | | | A window now can declare a scale factor to be used when rendering logical pixels to a physical window. Each logical pixel will be drawn as an NxN block of physical pixels, where N is the scale factor.
* Rewrite phosphorBen Bridle2023-10-11
| | | | | | | | | | | | This has been a long-awaited task, the code has been accumulating small changes for a while now. This commit consolidates all these changes in order to make the code more readable and maintainable for the future. Notable changes: - Remove the concept of a ProgramController - Remove all of the dead OpenGL stub code - Update winit to version 28.1, from 27.4 - Use softbuffer for writing pixels to the native display server
* First commit, before upgrading winit to version 28.1Ben Bridle2023-10-10