Commit message (Collapse) | Author | Age | |
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* | Implement window scaling | Ben Bridle | 2023-11-05 |
| | | | | | | A window now can declare a scale factor to be used when rendering logical pixels to a physical window. Each logical pixel will be drawn as an NxN block of physical pixels, where N is the scale factor. | ||
* | Rewrite phosphor | Ben Bridle | 2023-10-11 |
| | | | | | | | | | | | | This has been a long-awaited task, the code has been accumulating small changes for a while now. This commit consolidates all these changes in order to make the code more readable and maintainable for the future. Notable changes: - Remove the concept of a ProgramController - Remove all of the dead OpenGL stub code - Update winit to version 28.1, from 27.4 - Use softbuffer for writing pixels to the native display server | ||
* | First commit, before upgrading winit to version 28.1 | Ben Bridle | 2023-10-10 |