use winit::event::ElementState; /// Denotes whether an event was a press event or a release event. #[derive(Clone, Copy, PartialEq, Debug)] pub enum PressState { Pressed, Released, } impl PressState { pub fn is_pressed(&self) -> bool { *self == Self::Pressed } pub fn is_released(&self) -> bool { *self == Self::Released } } impl From for PressState { fn from(value: ElementState) -> Self { match value { ElementState::Pressed => PressState::Pressed, ElementState::Released => PressState::Released, } } }