1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
|
#![allow(dead_code)]
// use asbestos::{Shader, ShaderProgram};
use buffer::*;
use phosphor::*;
// use raw_gl_context::GlContext;
fn main() {
let my_program = MyProgram {};
let mut wm = WindowManager::with_program(my_program);
wm.create_window(MainWindow::new());
wm.run()
}
struct MyProgram {}
impl ProgramController for MyProgram {}
struct MainWindow {
// program: ShaderProgram,
}
impl MainWindow {
pub fn new() -> Box<Self> {
// let vertex_shader = Shader::vertex(include_str!("vertex.vert"));
// let fragment_shader = Shader::fragment(include_str!("fragment.frag"));
// let program = ShaderProgram::from_shaders(&[vertex_shader, fragment_shader]);
// Box::new(Self { program })
Box::new(Self {})
}
}
impl WindowController for MainWindow {
fn render(&mut self, buffer: &mut Buffer, _: RenderHint) {
println!("Rendering...");
buffer.fill(Colour::TEAL);
}
// fn render_gl(&mut self, _context: &mut GlContext) {
// println!("Rendering GL...");
// unsafe {
// gl::ClearColor(1.0, 0.0, 1.0, 1.0);
// gl::Clear(gl::COLOR_BUFFER_BIT);
// }
// }
}
// type Pos = [f32; 2];
// type Color = [f32; 3];
// #[repr(C, packed)]
// struct Vertex(Pos, Color);
// const VERTICES: [Vertex; 3] = [
// Vertex([-0.5, -0.5], [1.0, 0.0, 0.0]),
// Vertex([0.5, -0.5], [0.0, 1.0, 0.0]),
// Vertex([0.0, 0.5], [0.0, 0.0, 1.0])
// ];
// pub struct Buffer {
// pub id: GLuint,
// target: GLuint,
// }
// impl Buffer {
// pub unsafe fn new(target: GLuint) -> Self {
// let mut id: GLuint = 0;
// gl::GenBuffers(1, &mut id);
// Self { id, target }
// }
// pub unsafe fn bind(&self) {
// gl::BindBuffer(self.target, self.id);
// }
// pub unsafe fn set_data<D>(&self, data: &[D], usage: GLuint) {
// self.bind();
// let (_, data_bytes, _) = data.align_to::<u8>();
// gl::BufferData(
// self.target,
// data_bytes.len() as GLsizeiptr,
// data_bytes.as_ptr() as *const _,
// usage,
// );
// }
// }
// impl Drop for Buffer {
// fn drop(&mut self) {
// unsafe {
// gl::DeleteBuffers(1, [self.id].as_ptr());
// }
// }
// }
|