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author | Ben Bridle <ben@derelict.engineering> | 2024-12-16 14:52:54 +1300 |
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committer | Ben Bridle <ben@derelict.engineering> | 2024-12-16 14:52:54 +1300 |
commit | 0d9978228b9226d16ba8272a03dd7e6c9ad83b3d (patch) | |
tree | 442ce8a1d37f2f9a0e9e655d3250849e874c2d41 /arm9/source/devices/input.c | |
parent | dbe8171815ea3b51c3ac87dae1996ae0d8f6eb04 (diff) | |
download | bedrock-nds-0d9978228b9226d16ba8272a03dd7e6c9ad83b3d.zip |
Implement a toggleable keyboard on the lower screen
Diffstat (limited to 'arm9/source/devices/input.c')
-rw-r--r-- | arm9/source/devices/input.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/arm9/source/devices/input.c b/arm9/source/devices/input.c index a39f448..e5ac5be 100644 --- a/arm9/source/devices/input.c +++ b/arm9/source/devices/input.c @@ -2,6 +2,11 @@ #include "../bang.h" #include "input.h" +void inp_receive_byte(InputDevice *inp, u8 byte) { + cb_write_byte(&inp->keybuffer, byte); + inp->wake = true; +} + // Read gamepad state into an input device. void inp_read_gamepad(InputDevice *inp) { u32 held = keysHeld(); |