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authorBen Bridle <ben@derelict.engineering>2024-12-16 14:52:54 +1300
committerBen Bridle <ben@derelict.engineering>2024-12-16 14:52:54 +1300
commit0d9978228b9226d16ba8272a03dd7e6c9ad83b3d (patch)
tree442ce8a1d37f2f9a0e9e655d3250849e874c2d41 /arm9/source/devices/input.c
parentdbe8171815ea3b51c3ac87dae1996ae0d8f6eb04 (diff)
downloadbedrock-nds-0d9978228b9226d16ba8272a03dd7e6c9ad83b3d.zip
Implement a toggleable keyboard on the lower screen
Diffstat (limited to 'arm9/source/devices/input.c')
-rw-r--r--arm9/source/devices/input.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/arm9/source/devices/input.c b/arm9/source/devices/input.c
index a39f448..e5ac5be 100644
--- a/arm9/source/devices/input.c
+++ b/arm9/source/devices/input.c
@@ -2,6 +2,11 @@
#include "../bang.h"
#include "input.h"
+void inp_receive_byte(InputDevice *inp, u8 byte) {
+ cb_write_byte(&inp->keybuffer, byte);
+ inp->wake = true;
+}
+
// Read gamepad state into an input device.
void inp_read_gamepad(InputDevice *inp) {
u32 held = keysHeld();