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author | Ben Bridle <ben@derelict.engineering> | 2024-12-16 14:52:54 +1300 |
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committer | Ben Bridle <ben@derelict.engineering> | 2024-12-16 14:52:54 +1300 |
commit | 0d9978228b9226d16ba8272a03dd7e6c9ad83b3d (patch) | |
tree | 442ce8a1d37f2f9a0e9e655d3250849e874c2d41 /arm9/source/devices/input.h | |
parent | dbe8171815ea3b51c3ac87dae1996ae0d8f6eb04 (diff) | |
download | bedrock-nds-0d9978228b9226d16ba8272a03dd7e6c9ad83b3d.zip |
Implement a toggleable keyboard on the lower screen
Diffstat (limited to 'arm9/source/devices/input.h')
-rw-r--r-- | arm9/source/devices/input.h | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/arm9/source/devices/input.h b/arm9/source/devices/input.h index e62bdd3..4f91ed5 100644 --- a/arm9/source/devices/input.h +++ b/arm9/source/devices/input.h @@ -1,15 +1,20 @@ +#include <nds.h> +#include "../types/circbuf.h" + #ifndef INPUT_H_ #define INPUT_H_ typedef struct { - bool pointer; // pointer active - bool keyboard; // keyboard active - u16 x,y; // pointer position - u8 navigation; // navigation state - u8 gamepad; // gamepad state - bool wake; // wake flag + bool pointer; // pointer active + bool keyboard; // keyboard active + CircBuf keybuffer; // queued keypresses + u16 x,y; // pointer position + u8 navigation; // navigation state + u8 gamepad; // gamepad state + bool wake; // wake flag } InputDevice; + void inp_receive_byte(InputDevice *inp, u8 byte); void inp_read_gamepad(InputDevice *inp); void inp_read_navigation(InputDevice *inp); void inp_read_touch(InputDevice *inp); |