diff options
author | Ben Bridle <ben@derelict.engineering> | 2024-11-22 16:04:02 +1300 |
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committer | Ben Bridle <ben@derelict.engineering> | 2024-11-22 16:15:11 +1300 |
commit | a05dc964313a3f1431b9d08d33afb4daf45c0819 (patch) | |
tree | 394074f98f30d7851a82038b1091456446df23c4 /arm9/source/devices/screen.h | |
parent | 4f8805869c469cb1b3685e03c3ea34d7654b5cb7 (diff) | |
download | bedrock-nds-a05dc964313a3f1431b9d08d33afb4daf45c0819.zip |
Update palette only when screen buffers flip
Previously, any palette updates would be immediately visible, but any
screen updates would draw to the back buffer and would only become
visible when the back buffer was copied to the front buffer. This could
result in a flash of a new palette before the new screen had a chance
to draw and become visible.
To prevent this, a second palette was created to receive palette
updates, with the updates only being copied to the visible palette when
the screen buffers flip.
Diffstat (limited to 'arm9/source/devices/screen.h')
-rw-r--r-- | arm9/source/devices/screen.h | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/arm9/source/devices/screen.h b/arm9/source/devices/screen.h index a406051..3e75334 100644 --- a/arm9/source/devices/screen.h +++ b/arm9/source/devices/screen.h @@ -25,9 +25,10 @@ typedef struct { u16 *bgv, *fgv; // visible tile memory - u16 *bg, *fg; // tile memory - u16 *map; // tile map - u16 *pal; // colour palette + u16 *bg, *fg; // buffered tile memory + u16 *map; // tile map (never changes) + u16 *palv; // visible colour palette + u16 pal[16]; // buffered colour palette } Screen; typedef struct { @@ -43,6 +44,8 @@ } ScreenDevice; void init_screens(void); + void scr_make_main(ScreenDevice *scr); + void scr_make_sub(ScreenDevice *scr); void set_palette_high(ScreenDevice *scr, u8 high); void set_palette_low(ScreenDevice *scr, u8 low); |