diff options
author | Ben Bridle <ben@derelict.engineering> | 2025-09-19 13:17:14 +1200 |
---|---|---|
committer | Ben Bridle <ben@derelict.engineering> | 2025-09-19 13:32:32 +1200 |
commit | bb1aa5958d1b67707dcf0f6b08bfaf0b408bd46e (patch) | |
tree | b26d07ed58aaf7a5230fc3e28c103d616abfa9b8 /arm9/source/devices/system.h | |
parent | 9612c307f00c4313d73fe0c3a86c05c8d8cd514e (diff) | |
download | bedrock-nds-bb1aa5958d1b67707dcf0f6b08bfaf0b408bd46e.zip |
Massive rewrite
This commit rewrites the emulator halfway from scratch to make it
easier to change and maintain in the future. The emulator core was
rewritten to adhere to the released Bedrock specification (earlier
versions implemented an older prototype specification, which is no
longer relevant).
This commit also adds proper support for running multiple concurrent
Bedrock instances. This was previously supported in a limited manner
for the on-screen keyboard, but now works for any regular program as
well, with switching being performed by pressing the L or R bumper
buttons. This is disabled by default, as programs will still need to
be baked into the emulator and hand-loaded.
Diffstat (limited to 'arm9/source/devices/system.h')
-rw-r--r-- | arm9/source/devices/system.h | 15 |
1 files changed, 12 insertions, 3 deletions
diff --git a/arm9/source/devices/system.h b/arm9/source/devices/system.h index 7549f0f..029d2e6 100644 --- a/arm9/source/devices/system.h +++ b/arm9/source/devices/system.h @@ -1,16 +1,25 @@ -#include "../types/readbuf.h" +// TODO: Wrap more system device functionality in functions here. #ifndef SYSTEM_H_ #define SYSTEM_H_ + #include "../bang.h" + #include "../types/readbuf.h" + #include "../types/wakequeue.h" + + + // Bedrock system device. typedef struct { ReadBuf name; ReadBuf authors; u16 sleep; // device mask for waking u8 wake; // ID of wake device + WakeQueue queue; } SystemDevice; - u8 devices_high(); - u8 devices_low(); + // Functions. + u16 connected_devices(void); + // Methods. + void system_reset(SystemDevice *system); #endif |