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#ifndef BANG_H_
#define BANG_H_
#define SET_HIGH(v,high) v = high << 8 | (v & 0x00ff)
#define SET_LOW(v,low) v = (v & 0xff00) | low
#define HIGH(v) (u8)((v) >> 8)
#define LOW(v) (u8)((v) )
#define SET_H_HIGH(v,high) v = high << 24 | (v & 0x00ffffff)
#define SET_H_LOW(v,low) v = low << 16 | (v & 0xff00ffff)
#define SET_L_HIGH(v,high) v = high << 8 | (v & 0xffff00ff)
#define SET_L_LOW(v,low) v = low | (v & 0xffffff00)
#define H_HIGH(v) (u8)((v) >> 24)
#define H_LOW(v) (u8)((v) >> 16)
#define L_HIGH(v) (u8)((v) >> 8)
#define L_LOW(v) (u8)((v) )
#define LEFT(x) ((x) >> 4)
#define RIGHT(x) ((x) & 0xf)
#define SHF(x,y) (x >> RIGHT(y) << LEFT(y))
#define TAL(x) __builtin_popcount(x)
#define TEST(x,m) ((x & m) == m)
#define BOOL(v) ((u8)-(v))
#define DOUBLE(h,l) ((u16)(h) << 8 | (u16)(l))
u8 rev(u8 x);
u8 shc(u8 x, u8 y);
u16 shcd(u16 x, u8 y);
#endif
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