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// TODO: Wrap more system device functionality in functions here.
#ifndef SYSTEM_H_
#define SYSTEM_H_
#include "../bang.h"
#include "../types/readbuf.h"
#include "../types/wakequeue.h"
// Bedrock system device.
typedef struct {
ReadBuf name;
ReadBuf authors;
u16 sleep; // device mask for waking
u8 wake; // ID of wake device
WakeQueue queue;
} SystemDevice;
// Functions.
u16 connected_devices(void);
// Methods.
void system_reset(SystemDevice *system);
#endif
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