use crate::*;
use bedrock_core::*;
use phosphor::*;
use std::cmp::{min, max};
use std::io::Write;
use std::time::*;
use std::thread::sleep;
const FRAME: Duration = Duration::from_micros(16666);
const LINE_HEIGHT: f64 = 20.0;
macro_rules! u16 { ($u32:expr) => { $u32.try_into().unwrap_or(u16::MAX) }; }
pub struct BedrockEmulator {
vm: Processor<StandardDevices>,
initialising: bool,
sleeping: bool,
pixel_scale: u32,
process_mark: Instant,
frame_mark: Instant,
debug_mark: Instant,
cycles_elapsed: usize,
}
impl BedrockEmulator {
pub fn new(bytecode: &[u8]) -> Self {
let mut vm = Processor::new(StandardDevices::new());
vm.dev.screen.resize(ScreenDimensions::new(256, 192));
vm.load_program(bytecode);
Self {
vm,
initialising: true,
sleeping: false,
pixel_scale: 3,
process_mark: Instant::now(),
frame_mark: Instant::now(),
debug_mark: Instant::now(),
cycles_elapsed: 0,
}
}
pub fn run(self) -> ! {
let mut wm = WindowManager::new();
wm.add_window(Box::new(self));
wm.run();
}
pub fn debug(&mut self, variant: DebugVariant) {
macro_rules! yellow {()=>{eprint!("\x1b[33m")};}
macro_rules! normal {()=>{eprint!("\x1b[0m")};}
macro_rules! print_stack {
($stack:expr, $len:expr) => {
for i in 0..$len {
if i == $stack.sp as usize { yellow!(); } else { normal!(); }
eprint!("{:02x} ", $stack.mem[i]);
}
normal!();
};
}
match variant {
DebugVariant::DB1 => {
eprintln!("\n PC: 0x{:04x} Cycles: {} (+{} in {:.2?})",
self.vm.mem.pc, self.vm.cycles,
self.vm.cycles - self.cycles_elapsed,
self.debug_mark.elapsed());
eprint!("WST: ");
print_stack!(self.vm.wst, 0x10);
eprint!("\nRST: ");
print_stack!(self.vm.rst, 0x10);
eprintln!();
}
DebugVariant::DB2 => {
eprintln!("{:>8.2?}ms ({:>8} cycles)",
self.debug_mark.elapsed().as_micros() as f64 / 1000.0,
self.vm.cycles - self.cycles_elapsed)
}
DebugVariant::DB3 => {
// Only resets the debug timer
}
_ => (),
}
self.cycles_elapsed = self.vm.cycles;
self.debug_mark = Instant::now();
}
}
impl WindowController for BedrockEmulator {
fn title(&self) -> String {
String::from("Bedrock emulator")
}
fn exact_size(&self) -> Option<Dimensions> {
match self.vm.dev.screen.resizable {
true => None,
false => Some(Dimensions::new(
self.vm.dev.screen.dimensions.width as u32,
self.vm.dev.screen.dimensions.height as u32,
)),
}
}
fn is_cursor_visible(&self) -> bool {
let pos = self.vm.dev.input.pointer_position;
let dim = self.vm.dev.screen.dimensions;
pos.x >= dim.width || pos.y >= dim.height
}
fn pixel_scale(&self) -> NonZeroU32 {
NonZeroU32::new(self.pixel_scale).unwrap()
}
fn on_resize(&mut self, dimensions: Dimensions) {
let width = u16!(dimensions.width);
let height = u16!(dimensions.height);
self.vm.dev.screen.resize(ScreenDimensions { width, height });
self.initialising = false;
}
fn on_cursor_move(&mut self, position: Point) {
let x = position.x as u16;
let y = position.y as u16;
self.vm.dev.input.on_pointer_move(ScreenPosition::new(x, y));
self.vm.dev.input.pointer_active = true;
}
fn on_cursor_enter(&mut self) {
self.vm.dev.input.pointer_active = true;
self.vm.dev.input.wake_flag = true;
}
fn on_cursor_exit(&mut self) {
self.vm.dev.input.pointer_active = false;
self.vm.dev.input.wake_flag = true;
}
fn on_left_mouse_button(&mut self, action: Action) {
self.vm.dev.input.on_pointer_button(0x80, action);
}
fn on_middle_mouse_button(&mut self, action: Action) {
self.vm.dev.input.on_pointer_button(0x20, action);
}
fn on_right_mouse_button(&mut self, action: Action) {
self.vm.dev.input.on_pointer_button(0x40, action);
}
fn on_line_scroll_horizontal(&mut self, delta: f64) {
self.vm.dev.input.on_scroll_horizontal(delta);
}
fn on_line_scroll_vertical(&mut self, delta: f64) {
self.vm.dev.input.on_scroll_vertical(delta);
}
fn on_pixel_scroll_horizontal(&mut self, delta: f64) {
self.vm.dev.input.on_scroll_horizontal(delta / LINE_HEIGHT);
}
fn on_pixel_scroll_vertical(&mut self, delta: f64) {
self.vm.dev.input.on_scroll_vertical(delta / LINE_HEIGHT);
}
fn on_character_input(&mut self, input: char) {
self.vm.dev.input.on_character_input(input);
}
fn on_keyboard_input(&mut self, input: KeyboardInput) {
self.vm.dev.input.on_keyboard_input(input);
if input.action.is_pressed() {
match input.key {
KeyCode::F5 => self.pixel_scale = max(1, self.pixel_scale - 1),
KeyCode::F6 => self.pixel_scale = min(8, self.pixel_scale + 1),
_ => (),
}
}
}
fn on_keyboard_modifier_change(&mut self, modifiers: ModifiersState) {
self.vm.dev.input.on_modifier_change(modifiers);
}
fn on_process(&mut self) {
// The duration remaining until the next frame is due to be rendered
let frame_remaining = match self.frame_mark.elapsed() < FRAME {
true => FRAME.saturating_sub(self.frame_mark.elapsed()),
false => FRAME,
};
// Wait for the initial resize event to come through
if self.initialising {
sleep(FRAME / 10);
self.process_mark = Instant::now();
return;
}
// Sleep for the remainder of the frame, or until a timer expires
if self.sleeping && !self.vm.dev.can_wake() {
let sleep_duration = match self.vm.dev.clock.time_to_next_wake() {
Some(ms) => min(ms, frame_remaining),
None => frame_remaining,
};
sleep(sleep_duration);
self.process_mark = Instant::now();
return;
}
// Wake from sleep and evaluate the program for the remainder of the frame
self.sleeping = false;
while self.process_mark.elapsed() < frame_remaining {
if let Some(signal) = self.vm.evaluate(1000) {
match signal {
Signal::Debug(var) => self.debug(var),
Signal::Sleep => {
self.sleeping = true;
let frame_elapsed = self.process_mark.elapsed();
sleep(frame_remaining.saturating_sub(frame_elapsed));
break;
},
Signal::Halt => {
self.vm.dev.stream.stdout.flush().unwrap();
exit(0);
},
}
}
}
self.process_mark = Instant::now();
}
fn render_request(&mut self) -> RenderRequest {
if self.vm.dev.screen.dirty {
match self.sleeping {
true => RenderRequest::UPDATE,
false => match self.frame_mark.elapsed() >= 6 * FRAME {
true => RenderRequest::UPDATE,
false => RenderRequest::NONE,
}
}
} else {
self.frame_mark = Instant::now();
RenderRequest::NONE
}
}
fn on_render(&mut self, buffer: &mut Buffer, _hint: RenderHint) {
self.vm.dev.screen.render(buffer);
self.frame_mark = Instant::now();
}
}