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author | Ben Bridle <ben@derelict.engineering> | 2024-07-30 22:13:07 +1200 |
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committer | Ben Bridle <ben@derelict.engineering> | 2024-07-30 22:13:23 +1200 |
commit | c3ff1b843a486832b739803d113558d7ee7144c1 (patch) | |
tree | d7f4be3141da65fb8e94092906282e78a26e6bce | |
parent | 820666fbbb10e4f8a288c738fa97af402eea9c06 (diff) | |
download | bedrock-pc-c3ff1b843a486832b739803d113558d7ee7144c1.zip |
Expose window title of emulator
The window title of the emulator can be set when constructing a new
instance of the emulator. This is useful when a Bedrock program is
baked into the emulator for distribution.
-rw-r--r-- | src/emulator.rs | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/src/emulator.rs b/src/emulator.rs index 606704d..195b8c8 100644 --- a/src/emulator.rs +++ b/src/emulator.rs @@ -16,6 +16,7 @@ macro_rules! u16 { ($u32:expr) => { $u32.try_into().unwrap_or(u16::MAX) }; } pub struct BedrockEmulator { vm: Processor<StandardDevices>, + title: String, initialising: bool, sleeping: bool, pixel_scale: u32, @@ -35,6 +36,7 @@ impl BedrockEmulator { Self { vm, + title: String::from("Bedrock emulator"), initialising: true, sleeping: false, pixel_scale: 3, @@ -46,6 +48,11 @@ impl BedrockEmulator { } } + pub fn with_title(mut self, title: &str) -> Self { + self.title = title.to_string(); + self + } + pub fn run(self) -> ! { let mut wm = WindowManager::new(); wm.add_window(Box::new(self)); @@ -95,7 +102,7 @@ impl BedrockEmulator { impl WindowController for BedrockEmulator { fn title(&self) -> String { - String::from("Bedrock emulator") + self.title.clone() } fn exact_size(&self) -> Option<Dimensions> { |