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author | Ben Bridle <ben@derelict.engineering> | 2024-11-20 10:42:57 +1300 |
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committer | Ben Bridle <ben@derelict.engineering> | 2024-11-20 10:42:57 +1300 |
commit | 39dfe987cbd99f42d85ea1a0c7d5df866fe739e5 (patch) | |
tree | 085c3a44712b1ae6c17163691efdc6d2f74fedf9 /src/devices/file_device/directory_listing.rs | |
parent | 2bc38ca471cfb37fb6f65740f7a9f0d374183dce (diff) | |
download | bedrock-pc-39dfe987cbd99f42d85ea1a0c7d5df866fe739e5.zip |
Cache transformed sprite data
In programs where the same sprite is drawn many times repeatedly, a lot
of time is saved by caching the transformed sprite data instead of
having to recalculate it for every draw operation. No testing has been
done on the efficiency improvements this offers, but it doesn't seem
like it could have any downsides.
Diffstat (limited to 'src/devices/file_device/directory_listing.rs')
0 files changed, 0 insertions, 0 deletions