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authorBen Bridle <ben@derelict.engineering>2024-11-20 10:42:57 +1300
committerBen Bridle <ben@derelict.engineering>2024-11-20 10:42:57 +1300
commit39dfe987cbd99f42d85ea1a0c7d5df866fe739e5 (patch)
tree085c3a44712b1ae6c17163691efdc6d2f74fedf9 /src/devices/file_device/directory_listing.rs
parent2bc38ca471cfb37fb6f65740f7a9f0d374183dce (diff)
downloadbedrock-pc-39dfe987cbd99f42d85ea1a0c7d5df866fe739e5.zip
Cache transformed sprite data
In programs where the same sprite is drawn many times repeatedly, a lot of time is saved by caching the transformed sprite data instead of having to recalculate it for every draw operation. No testing has been done on the efficiency improvements this offers, but it doesn't seem like it could have any downsides.
Diffstat (limited to 'src/devices/file_device/directory_listing.rs')
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