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author | Ben Bridle <bridle.benjamin@gmail.com> | 2024-10-28 20:25:01 +1300 |
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committer | Ben Bridle <bridle.benjamin@gmail.com> | 2024-10-28 20:29:12 +1300 |
commit | 1a830a3d1b9d99653322d5ae49ea8165de7ed9d0 (patch) | |
tree | 798e77b6fcf2438b1c2538a67efe856a2f7cb979 /src/devices/screen/draw_line.rs | |
parent | 03c4b069e1806af256730639cefdae115b24401a (diff) | |
download | bedrock-pc-1.0.0-alpha1.zip |
Rewrite emulatorv1.0.0-alpha1
This is a complete rewrite and restructure of the entire emulator
project, as part of the effort in locking down the Bedrock specification
and in creating much better tooling for creating and using Bedrock
programs.
This commit adds a command-line argument scheme, an embedded assembler,
a headless emulator for use in non-graphical environments, deferred
window creation for programs that do not access the screen device,
and new versions of phosphor and bedrock-core. The new version of
phosphor supports multi-window programs, which will make it possible to
implement program forking in the system device later on, and the new
version of bedrock-core implements the final core specification.
Diffstat (limited to 'src/devices/screen/draw_line.rs')
-rw-r--r-- | src/devices/screen/draw_line.rs | 223 |
1 files changed, 0 insertions, 223 deletions
diff --git a/src/devices/screen/draw_line.rs b/src/devices/screen/draw_line.rs deleted file mode 100644 index 94066f4..0000000 --- a/src/devices/screen/draw_line.rs +++ /dev/null @@ -1,223 +0,0 @@ -use super::*; - -impl ScreenDevice { - pub fn draw_line(&mut self, colour: u8, layer: ScreenLayer) { - let [p0, p1] = [self.cursor, self.vector]; - match (p0.x == p1.x, p0.y == p1.y) { - (false, false) => self.draw_diagonal_line(colour, layer), - (false, true) => self.draw_horizontal_line(colour, layer), - ( true, false) => self.draw_vertical_line(colour, layer), - ( true, true) => self.draw_pixel(colour, layer, p0), - }; - } - - pub fn draw_line_1bit(&mut self, params: u8, layer: ScreenLayer) { - let [p0, p1] = [self.cursor, self.vector]; - match (p0.x == p1.x, p0.y == p1.y) { - (false, false) => self.draw_diagonal_line_1bit(params, layer), - (false, true) => self.draw_horizontal_line_1bit(params, layer), - ( true, false) => self.draw_vertical_line_1bit(params, layer), - ( true, true) => self.draw_pixel_1bit(params, layer, p0), - }; - } - - pub fn draw_pixel_1bit(&mut self, params: u8, layer: ScreenLayer, point: ScreenPosition) { - let dim = self.dimensions; - let sprite = self.sprite_buffer.get_1bit_sprite(params); - let colour = sprite[point.y as usize % 8][point.x as usize % 8]; - if !dim.contains_point(point) || colour == 0xff { return } - let index = point.x as usize + ((dim.width as usize) * (point.y as usize)); - match layer { - ScreenLayer::Background => self.background[index] = colour, - ScreenLayer::Foreground => self.foreground[index] = colour, - }; - } - - fn draw_horizontal_line(&mut self, colour: u8, layer: ScreenLayer) { - if let Some([x0, y, x1, _]) = self.find_vector_bounding_box() { - let screen_width = self.dimensions.width as usize; - let i = screen_width * y; - let buffer = match layer { - ScreenLayer::Background => &mut self.background, - ScreenLayer::Foreground => &mut self.foreground, - }; - buffer[i+x0..=i+x1].fill(colour); - } - } - - fn draw_horizontal_line_1bit(&mut self, params: u8, layer: ScreenLayer) { - if let Some([x0, y, x1, _]) = self.find_vector_bounding_box() { - let screen_width = self.dimensions.width as usize; - let i = screen_width * y; - let buffer = match layer { - ScreenLayer::Background => &mut self.background, - ScreenLayer::Foreground => &mut self.foreground, - }; - let sprite = self.sprite_buffer.get_1bit_sprite(params); - let row = sprite[y % 8]; - for x in x0..=x1 { - let colour = row[x % 8]; - if colour != 0xff { buffer[i+x] = colour }; - } - } - } - - fn draw_vertical_line(&mut self, colour: u8, layer: ScreenLayer) { - if let Some([x, y0, _, y1]) = self.find_vector_bounding_box() { - let screen_width = self.dimensions.width as usize; - let mut i = (screen_width * y0) + x; - let buffer = match layer { - ScreenLayer::Background => &mut self.background, - ScreenLayer::Foreground => &mut self.foreground, - }; - for _ in y0..=y1 { - buffer[i] = colour; - i += screen_width; - } - } - } - - fn draw_vertical_line_1bit(&mut self, params: u8, layer: ScreenLayer) { - if let Some([x, y0, _, y1]) = self.find_vector_bounding_box() { - let screen_width = self.dimensions.width as usize; - let mut i = (screen_width * y0) + x; - let buffer = match layer { - ScreenLayer::Background => &mut self.background, - ScreenLayer::Foreground => &mut self.foreground, - }; - let sprite = self.sprite_buffer.get_1bit_sprite(params); - let mut column = [0u8; 8]; - for y in 0..8 { column[y] = sprite[y][x % 8] } - for y in y0..=y1 { - let colour = column[y % 8]; - if colour != 0xff { buffer[i] = colour }; - i += screen_width; - } - } - } - - fn draw_diagonal_line(&mut self, colour: u8, layer: ScreenLayer) { - fn abs_diff(v0: u16, v1: u16) -> u16 { - let v = v1.wrapping_sub(v0); - if v > 0x8000 { !v + 1 } else { v } - } - let [p0, p1] = [self.cursor, self.vector]; - - // If the slope of the line is greater than 1. - if abs_diff(p0.y, p1.y) > abs_diff(p0.x, p1.x) { - // Swap points 0 and 1 such that y0 is always smaller than y1. - let (x0, y0, x1, y1) = match p0.y > p1.y { - true => (p1.x, p1.y, p0.x, p0.y), - false => (p0.x, p0.y, p1.x, p1.y), - }; - let dy = y1 - y0; - let (dx, xi) = match x0 > x1 { - true => (x0 - x1, 0xffff), - false => (x1 - x0, 0x0001), - }; - let dxdy2 = (dx.wrapping_sub(dy)).wrapping_mul(2); - let dx2 = dx * 2; - let mut d = dx2.wrapping_sub(dy); - let mut x = x0; - - for y in y0..=y1 { - self.draw_pixel(colour, layer, ScreenPosition::new(x, y)); - if d < 0x8000 { - x = x.wrapping_add(xi); d = d.wrapping_add(dxdy2); - } else { - d = d.wrapping_add(dx2); - } - } - // If the slope of the line is less than or equal to 1. - } else { - // Swap points 0 and 1 so that x0 is always smaller than x1. - let (x0, y0, x1, y1) = match p0.x > p1.x { - true => (p1.x, p1.y, p0.x, p0.y), - false => (p0.x, p0.y, p1.x, p1.y), - }; - let dx = x1 - x0; - let (dy, yi) = match y0 > y1 { - true => (y0 - y1, 0xffff), - false => (y1 - y0, 0x0001), - }; - let dydx2 = (dy.wrapping_sub(dx)).wrapping_mul(2); - let dy2 = dy * 2; - let mut d = dy2.wrapping_sub(dx); - let mut y = y0; - - for x in x0..=x1 { - self.draw_pixel(colour, layer, ScreenPosition::new(x, y)); - if d < 0x8000 { - y = y.wrapping_add(yi); - d = d.wrapping_add(dydx2); - } else { - d = d.wrapping_add(dy2); - } - } - } - } - - fn draw_diagonal_line_1bit(&mut self, params: u8, layer: ScreenLayer) { - fn abs_diff(v0: u16, v1: u16) -> u16 { - let v = v1.wrapping_sub(v0); - if v > 0x8000 { !v + 1 } else { v } - } - let [p0, p1] = [self.cursor, self.vector]; - - // If the slope of the line is greater than 1. - if abs_diff(p0.y, p1.y) > abs_diff(p0.x, p1.x) { - // Swap points 0 and 1 such that y0 is always smaller than y1. - let (x0, y0, x1, y1) = match p0.y > p1.y { - true => (p1.x, p1.y, p0.x, p0.y), - false => (p0.x, p0.y, p1.x, p1.y), - }; - let dy = y1 - y0; - let (dx, xi) = match x0 > x1 { - true => (x0 - x1, 0xffff), - false => (x1 - x0, 0x0001), - }; - let dxdy2 = (dx.wrapping_sub(dy)).wrapping_mul(2); - let dx2 = dx * 2; - let mut d = dx2.wrapping_sub(dy); - let mut x = x0; - - for y in y0..=y1 { - self.draw_pixel_1bit(params, layer, ScreenPosition::new(x, y)); - if d < 0x8000 { - x = x.wrapping_add(xi); d = d.wrapping_add(dxdy2); - } else { - d = d.wrapping_add(dx2); - } - } - // If the slope of the line is less than or equal to 1. - } else { - // Swap points 0 and 1 so that x0 is always smaller than x1. - let (x0, y0, x1, y1) = match p0.x > p1.x { - true => (p1.x, p1.y, p0.x, p0.y), - false => (p0.x, p0.y, p1.x, p1.y), - }; - let dx = x1 - x0; - let (dy, yi) = match y0 > y1 { - true => (y0 - y1, 0xffff), - false => (y1 - y0, 0x0001), - }; - let dydx2 = (dy.wrapping_sub(dx)).wrapping_mul(2); - let dy2 = dy * 2; - let mut d = dy2.wrapping_sub(dx); - let mut y = y0; - - for x in x0..=x1 { - self.draw_pixel_1bit(params, layer, ScreenPosition::new(x, y)); - if d < 0x8000 { - y = y.wrapping_add(yi); - d = d.wrapping_add(dydx2); - } else { - d = d.wrapping_add(dy2); - } - } - } - } - - - -} |