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-rw-r--r--src/emulators/graphical_emulator.rs396
-rw-r--r--src/emulators/headless_emulator.rs164
-rw-r--r--src/emulators/mod.rs24
3 files changed, 278 insertions, 306 deletions
diff --git a/src/emulators/graphical_emulator.rs b/src/emulators/graphical_emulator.rs
index 14848c6..503a8f4 100644
--- a/src/emulators/graphical_emulator.rs
+++ b/src/emulators/graphical_emulator.rs
@@ -1,128 +1,42 @@
use crate::*;
-use bedrock_core::*;
-
-use phosphor::*;
-
-use std::time::Instant;
-
-
-pub struct GraphicalDeviceBus {
- pub sys: SystemDevice,
- pub mem: MemoryDevice,
- pub mat: MathDevice,
- pub clk: ClockDevice,
- pub inp: InputDevice,
- pub scr: ScreenDevice,
- pub loc: LocalDevice,
- pub rem: RemoteDevice,
- pub fs1: FileDevice,
- pub fs2: FileDevice,
-}
-
-impl GraphicalDeviceBus {
- pub fn new(config: &EmulatorConfig) -> Self {
- Self {
- sys: SystemDevice::new(),
- mem: MemoryDevice::new(),
- mat: MathDevice::new(),
- clk: ClockDevice::new(),
- inp: InputDevice::new(),
- scr: ScreenDevice::new(config),
- loc: LocalDevice::new(config),
- rem: RemoteDevice::new(),
- fs1: FileDevice::new(),
- fs2: FileDevice::new(),
- }
- }
-
- pub fn graphical(&self) -> bool {
- self.inp.accessed || self.scr.accessed
- }
-}
-
-impl DeviceBus for GraphicalDeviceBus {
- fn read(&mut self, port: u8) -> u8 {
- match port & 0xf0 {
- 0x00 => self.sys.read(port & 0x0f),
- 0x10 => self.mem.read(port & 0x0f),
- 0x20 => self.mat.read(port & 0x0f),
- 0x30 => self.clk.read(port & 0x0f),
- 0x40 => self.inp.read(port & 0x0f),
- 0x50 => self.scr.read(port & 0x0f),
- 0x80 => self.loc.read(port & 0x0f),
- 0x90 => self.rem.read(port & 0x0f),
- 0xa0 => self.fs1.read(port & 0x0f),
- 0xb0 => self.fs2.read(port & 0x0f),
- _ => 0
- }
- }
-
- fn write(&mut self, port: u8, value: u8) -> Option<Signal> {
- match port & 0xf0 {
- 0x00 => self.sys.write(port & 0x0f, value),
- 0x10 => self.mem.write(port & 0x0f, value),
- 0x20 => self.mat.write(port & 0x0f, value),
- 0x30 => self.clk.write(port & 0x0f, value),
- 0x40 => self.inp.write(port & 0x0f, value),
- 0x50 => self.scr.write(port & 0x0f, value),
- 0x80 => self.loc.write(port & 0x0f, value),
- 0x90 => self.rem.write(port & 0x0f, value),
- 0xa0 => self.fs1.write(port & 0x0f, value),
- 0xb0 => self.fs2.write(port & 0x0f, value),
- _ => None
- }
- }
-
- fn wake(&mut self) -> bool {
- macro_rules! rouse {
- ($id:expr, $dev:ident) => {
- if self.sys.can_wake($id) && self.$dev.wake() {
- self.sys.wake_id = $id;
- self.sys.asleep = false;
- return true;
- }
- };
- }
- rouse!(0xb, fs2);
- rouse!(0xa, fs1);
- rouse!(0x9, rem);
- rouse!(0x8, loc);
- rouse!(0x5, scr);
- rouse!(0x4, inp);
- rouse!(0x3, clk);
- rouse!(0x2, mat);
- rouse!(0x1, mem);
- rouse!(0x0, sys);
- return false;
- }
-}
-
pub struct GraphicalEmulator {
pub br: BedrockEmulator<GraphicalDeviceBus>,
pub debug: DebugState,
- pub dimensions: ScreenDimensions,
+ #[cfg(feature = "gamepad")]
+ pub gilrs: Option<Gilrs>,
+
pub fullscreen: bool,
+ pub visible: bool,
pub scale: u32,
- pub render_mark: Instant,
- pub debug_palette: Option<[Colour; 16]>,
- pub show_debug_palette: bool,
- pub show_cursor: bool,
+ pub render_mark: Instant, // last time screen was rendered
+ pub frame_mark: Instant, // refreshes when clean
+ pub replace_palette: bool,
+ pub config: EmulatorConfig,
}
impl GraphicalEmulator {
- pub fn new(config: &EmulatorConfig, debug: bool, verbose: bool) -> Self {
- let devices = GraphicalDeviceBus::new(config);
+ pub fn new(config: EmulatorConfig, debug: bool) -> Self {
Self {
- br: BedrockEmulator::new(devices),
- debug: DebugState::new(debug, verbose, config.symbols_path.as_ref()),
- dimensions: config.dimensions,
+ br: BedrockEmulator::new(GraphicalDeviceBus::new(&config)),
+ debug: DebugState::new(debug, config.symbols_path.as_ref()),
+
+ #[cfg(feature = "gamepad")]
+ gilrs: match Gilrs::new() {
+ Ok(gilrs) => Some(gilrs),
+ Err(err) => {
+ info!("Could not start gamepad listener: {}", err);
+ None
+ }
+ },
+
fullscreen: config.fullscreen,
- scale: config.scale,
+ scale: config.zoom.into(),
+ replace_palette: config.palette.is_some(),
render_mark: Instant::now(),
- debug_palette: config.debug_palette,
- show_debug_palette: config.debug_palette.is_some(),
- show_cursor: config.show_cursor,
+ frame_mark: Instant::now(),
+ config,
+ visible: false,
}
}
@@ -130,70 +44,108 @@ impl GraphicalEmulator {
self.br.core.mem.load_program(bytecode);
}
- pub fn run(&mut self) -> EmulatorSignal {
- loop {
- match self.br.evaluate(BATCH_SIZE, self.debug.enabled) {
- Some(Signal::Fork) => {
- self.br.core.mem.pc = 0;
- self.br.core.wst.sp = 0;
- self.br.core.rst.sp = 0;
- }
- Some(Signal::Sleep) => loop {
- if self.br.dev.graphical() {
- return EmulatorSignal::Promote;
- }
- if self.br.dev.wake() { break; }
- std::thread::sleep(MIN_TICK_DURATION);
- }
- Some(Signal::Halt) => {
- self.br.dev.loc.flush();
- self.debug.info("Program halted, exiting.");
- self.debug.debug_summary(&self.br.core);
- return EmulatorSignal::Halt;
- }
- Some(Signal::Debug1) => {
- self.debug.debug_summary(&self.br.core);
- }
- _ => (),
- }
-
- if self.br.dev.graphical() {
- return EmulatorSignal::Promote;
- }
- }
+ pub fn run(mut self, mut phosphor: Phosphor, visible: bool) {
+ self.visible = visible;
+ let window = WindowBuilder {
+ dimensions: Some(self.dimensions()),
+ size_bounds: Some(self.size_bounds()),
+ fullscreen: self.fullscreen,
+ scale: self.scale,
+ title: Some(self.config.title.clone()),
+ cursor: match self.config.show_cursor {
+ true => Some(CursorIcon::Default),
+ false => None,
+ },
+ icon: self.config.icon.clone(),
+ program: Box::new(self),
+ visible,
+ };
+ phosphor.add_window(window);
+ phosphor.run().unwrap();
}
pub fn size_bounds(&self) -> SizeBounds {
- macro_rules! to_u32 {
- ($opt:expr) => {
- match $opt {
- Some(a) => Some(u32::from(a)),
- None => None,
- }
- };
- }
match self.fullscreen {
true => SizeBounds {
- min_width: None,
- max_width: None,
+ min_width: None,
+ max_width: None,
min_height: None,
max_height: None,
},
false => SizeBounds {
- min_width: to_u32!(self.br.dev.scr.fixed_width),
- max_width: to_u32!(self.br.dev.scr.fixed_width),
- min_height: to_u32!(self.br.dev.scr.fixed_height),
- max_height: to_u32!(self.br.dev.scr.fixed_height),
+ min_width: self.br.dev.screen.fixed_width.map(u32::from),
+ max_width: self.br.dev.screen.fixed_width.map(u32::from),
+ min_height: self.br.dev.screen.fixed_height.map(u32::from),
+ max_height: self.br.dev.screen.fixed_height.map(u32::from),
},
-
}
}
pub fn dimensions(&self) -> Dimensions {
Dimensions {
- width: u32::from(self.br.dev.scr.dimensions.width),
- height: u32::from(self.br.dev.scr.dimensions.height),
+ width: self.br.dev.screen.dimensions.width.into(),
+ height: self.br.dev.screen.dimensions.height.into(),
+ }
+ }
+}
+
+
+pub struct GraphicalDeviceBus {
+ pub system: SystemDevice,
+ pub memory: MemoryDevice,
+ pub math: MathDevice,
+ pub clock: ClockDevice,
+ pub input: InputDevice,
+ pub screen: ScreenDevice,
+ pub stream: StreamDevice,
+ pub file: FileDevice,
+ pub wake_queue: WakeQueue,
+}
+
+impl GraphicalDeviceBus {
+ pub fn new(config: &EmulatorConfig) -> Self {
+ Self {
+ system: SystemDevice::new(0b1111_1100_1100_0000),
+ memory: MemoryDevice::new(),
+ math: MathDevice::new(),
+ clock: ClockDevice::new(),
+ input: InputDevice::new(),
+ screen: ScreenDevice::new(&config),
+ stream: StreamDevice::new(&config),
+ file: FileDevice::new(&config),
+ wake_queue: WakeQueue::new(),
+ }
+ }
+}
+
+
+impl DeviceBus for GraphicalDeviceBus {
+ fn get_device(&mut self, slot: u8) -> Option<&mut dyn Device> {
+ match slot {
+ 0x0 => Some(&mut self.system),
+ 0x1 => Some(&mut self.memory),
+ 0x2 => Some(&mut self.math ),
+ 0x3 => Some(&mut self.clock ),
+ 0x4 => Some(&mut self.input ),
+ 0x5 => Some(&mut self.screen),
+ 0x8 => Some(&mut self.stream),
+ 0x9 => Some(&mut self.file ),
+ _ => None
+ }
+ }
+
+ fn wake(&mut self) -> bool {
+ for slot in self.wake_queue.iter(self.system.wake_mask) {
+ if let Some(device) = self.get_device(slot) {
+ if device.wake() {
+ self.system.wake_slot = slot;
+ self.system.asleep = false;
+ self.wake_queue.wake(slot);
+ return true;
+ }
+ }
}
+ return false;
}
}
@@ -202,33 +154,31 @@ impl WindowProgram for GraphicalEmulator {
fn handle_event(&mut self, event: Event, r: &mut EventWriter<Request>) {
match event {
Event::CloseRequest => r.write(Request::CloseWindow),
- Event::CursorEnter => self.br.dev.inp.on_cursor_enter(),
- Event::CursorExit => self.br.dev.inp.on_cursor_exit(),
- Event::CursorMove(p) => self.br.dev.inp.on_cursor_move(p),
- Event::Resize(d) => self.br.dev.scr.resize(d),
- Event::CharacterInput(c) => self.br.dev.inp.on_character(c),
- Event::ModifierChange(m) => self.br.dev.inp.on_modifier(m),
- Event::MouseButton { button, action } =>
- self.br.dev.inp.on_mouse_button(button, action),
+ Event::CursorEnter => self.br.dev.input.on_cursor_enter(),
+ Event::CursorExit => self.br.dev.input.on_cursor_exit(),
+ Event::CursorMove(p) => self.br.dev.input.on_cursor_move(p),
+ Event::Resize(d) => self.br.dev.screen.resize(d),
+ Event::CharacterInput(c) => self.br.dev.input.on_character(c),
+ Event::ModifierChange(m) => self.br.dev.input.on_modifier(m),
+ Event::MouseButton { button, action } => self.br.dev.input.on_mouse_button(button, action),
Event::FocusChange(_) => (),
Event::Initialise => (),
Event::ScrollLines { axis, distance } => match axis {
- Axis::Horizontal => self.br.dev.inp.on_horizontal_scroll(distance),
- Axis::Vertical => self.br.dev.inp.on_vertical_scroll(distance),
+ Axis::Horizontal => self.br.dev.input.on_horizontal_scroll(distance),
+ Axis::Vertical => self.br.dev.input.on_vertical_scroll(distance),
}
Event::ScrollPixels { axis, distance } => match axis {
- Axis::Horizontal => self.br.dev.inp.on_horizontal_scroll(distance / 20.0),
- Axis::Vertical => self.br.dev.inp.on_vertical_scroll(distance / 20.0),
+ Axis::Horizontal => self.br.dev.input.on_horizontal_scroll(distance / 20.0),
+ Axis::Vertical => self.br.dev.input.on_vertical_scroll(distance / 20.0),
}
- Event::FileDrop(_path) => todo!("FileDrop"),
Event::Close => (),
Event::KeyboardInput { key, action } => {
- self.br.dev.inp.on_keypress(key, action);
+ self.br.dev.input.on_keypress(key, action);
if action == Action::Pressed {
match key {
KeyCode::F2 => {
- self.show_debug_palette = !self.show_debug_palette;
+ self.replace_palette = !self.replace_palette;
r.write(Request::Redraw);
},
KeyCode::F5 => {
@@ -247,83 +197,101 @@ impl WindowProgram for GraphicalEmulator {
}
}
}
+ _ => (),
}
}
fn process(&mut self, requests: &mut EventWriter<Request>) {
- self.br.dev.loc.flush();
+ self.br.dev.stream.flush();
+
+ #[cfg(feature = "gamepad")]
+ if let Some(gilrs) = &mut self.gilrs {
+ while let Some(event) = gilrs.next_event() {
+ self.br.dev.input.on_gamepad_event(event);
+ }
+ }
- if self.br.dev.sys.asleep {
+ if self.br.dev.system.asleep {
// Stay asleep if there are no pending wake events.
if !self.br.dev.wake() {
- if self.br.dev.scr.dirty {
+ if self.br.dev.screen.dirty {
requests.write(Request::Redraw);
}
- std::thread::sleep(MIN_TICK_DURATION);
+ std::thread::sleep(TICK_DURATION);
return;
}
// Wait for the current frame to be rendered.
- if self.br.dev.scr.dirty {
- if self.render_mark.elapsed() > MIN_FRAME_DURATION {
- requests.write(Request::Redraw);
- }
- std::thread::sleep(MIN_TICK_DURATION);
+ if self.br.dev.screen.dirty {
+ requests.write(Request::Redraw);
+ std::thread::sleep(TICK_DURATION);
return;
}
}
// Run the processor for the remainder of the frame.
- let frame_end = Instant::now() + MIN_TICK_DURATION;
+ let frame_end = Instant::now() + TICK_DURATION;
while Instant::now() < frame_end {
- match self.br.evaluate(BATCH_SIZE, self.debug.enabled) {
- Some(Signal::Fork) => {
- todo!("Fork")
- }
- Some(Signal::Sleep) => {
- self.br.dev.sys.asleep = true;
- break;
- }
- Some(Signal::Halt) => {
- self.br.dev.loc.flush();
- self.debug.info("Program halted, exiting.");
- self.debug.debug_summary(&self.br.core);
- requests.write(Request::CloseWindow);
- break;
- }
- Some(Signal::Debug1) => {
- self.debug.debug_summary(&self.br.core);
+ if let Some(signal) = self.br.evaluate(BATCH_SIZE, self.debug.enabled) {
+ match signal {
+ Signal::Break => {
+ }
+ Signal::Fork | Signal::Reset => {
+ self.br.reset();
+ }
+ Signal::Sleep => {
+ self.br.dev.system.asleep = true;
+ break;
+ }
+ Signal::Halt => {
+ self.br.dev.stream.flush();
+ info!("Program halted, exiting.");
+ self.debug.debug_full(&self.br.core);
+ requests.write(Request::CloseWindow);
+ break;
+ }
+ Signal::Debug(debug_signal) => match debug_signal {
+ Debug::Debug1 => self.debug.debug_full(&self.br.core),
+ Debug::Debug2 => self.debug.debug_timing(&self.br.core),
+ _ => (),
+ }
}
- _ => (),
}
}
- if std::mem::take(&mut self.br.dev.scr.dirty_dimensions) {
+ if !self.visible {
+ if self.br.dev.input.accessed || self.br.dev.screen.accessed {
+ info!("Making window visible");
+ requests.write(Request::SetVisible(true));
+ self.visible = true;
+ }
+ }
+
+ if std::mem::take(&mut self.br.dev.screen.dirty_dimensions) {
requests.write(Request::SetSizeBounds(self.size_bounds()));
}
- if self.br.dev.scr.dirty {
- let elapsed = self.render_mark.elapsed();
- if self.br.dev.sys.asleep && elapsed > MIN_FRAME_DURATION {
+ if self.br.dev.screen.dirty {
+ if self.br.dev.system.asleep {
requests.write(Request::Redraw);
- } else if elapsed > MAX_FRAME_DURATION {
+ } else if self.frame_mark.elapsed() > MAX_FRAME_DURATION {
requests.write(Request::Redraw);
}
} else {
- self.render_mark = Instant::now();
+ self.frame_mark = Instant::now();
}
}
fn render(&mut self, buffer: &mut Buffer, _full: bool) {
- let screen = &mut self.br.dev.scr;
+ let screen = &mut self.br.dev.screen;
// Generate table for calculating pixel colours from layer values.
// A given screen pixel will be rendered as the colour given by
// table[fg][bg], where fg and bg are the corresponding layer values.
let mut table = [Colour::BLACK; 256];
- let palette = match self.debug_palette {
- Some(debug_palette) => match self.show_debug_palette {
- true => debug_palette,
+ let palette = match self.config.palette {
+ Some(palette) => match self.replace_palette {
+ true => palette,
false => screen.palette,
}
None => screen.palette,
@@ -338,7 +306,6 @@ impl WindowProgram for GraphicalEmulator {
let bg = screen.bg[i];
let index = unsafe { fg.unchecked_shl(4) | bg };
*colour = table[index as usize];
-
// TODO: merge fg and bg: *colour = table[screen.bg[i] as usize];
}
// Copy pixels to buffer when it is a different size to the screen.
@@ -374,5 +341,6 @@ impl WindowProgram for GraphicalEmulator {
screen.dirty = false;
self.render_mark = Instant::now();
+ self.frame_mark = Instant::now();
}
}
diff --git a/src/emulators/headless_emulator.rs b/src/emulators/headless_emulator.rs
index f215db3..770bae3 100644
--- a/src/emulators/headless_emulator.rs
+++ b/src/emulators/headless_emulator.rs
@@ -1,125 +1,105 @@
use crate::*;
-use bedrock_core::*;
-pub struct HeadlessDeviceBus {
- pub sys: SystemDevice,
- pub mem: MemoryDevice,
- pub mat: MathDevice,
- pub clk: ClockDevice,
- pub loc: LocalDevice,
- pub rem: RemoteDevice,
- pub fs1: FileDevice,
- pub fs2: FileDevice,
+pub struct HeadlessEmulator {
+ pub br: BedrockEmulator<HeadlessDeviceBus>,
+ pub debug: DebugState,
}
-impl HeadlessDeviceBus {
- pub fn new(config: &EmulatorConfig) -> Self {
+impl HeadlessEmulator {
+ pub fn new(config: &EmulatorConfig, debug: bool) -> Self {
Self {
- sys: SystemDevice::new(),
- mem: MemoryDevice::new(),
- mat: MathDevice::new(),
- clk: ClockDevice::new(),
- loc: LocalDevice::new(config),
- rem: RemoteDevice::new(),
- fs1: FileDevice::new(),
- fs2: FileDevice::new(),
+ br: BedrockEmulator::new(HeadlessDeviceBus::new(config)),
+ debug: DebugState::new(debug, config.symbols_path.as_ref()),
}
}
-}
-impl DeviceBus for HeadlessDeviceBus {
- fn read(&mut self, port: u8) -> u8 {
- match port & 0xf0 {
- 0x00 => self.sys.read(port & 0x0f),
- 0x10 => self.mem.read(port & 0x0f),
- 0x20 => self.mat.read(port & 0x0f),
- 0x30 => self.clk.read(port & 0x0f),
- 0x80 => self.loc.read(port & 0x0f),
- 0x90 => self.rem.read(port & 0x0f),
- 0xa0 => self.fs1.read(port & 0x0f),
- 0xb0 => self.fs2.read(port & 0x0f),
- _ => 0
- }
+ pub fn load_program(&mut self, bytecode: &[u8]) {
+ self.br.core.mem.load_program(bytecode);
}
- fn write(&mut self, port: u8, value: u8) -> Option<Signal> {
- match port & 0xf0 {
- 0x00 => self.sys.write(port & 0x0f, value),
- 0x10 => self.mem.write(port & 0x0f, value),
- 0x20 => self.mat.write(port & 0x0f, value),
- 0x30 => self.clk.write(port & 0x0f, value),
- 0x80 => self.loc.write(port & 0x0f, value),
- 0x90 => self.rem.write(port & 0x0f, value),
- 0xa0 => self.fs1.write(port & 0x0f, value),
- 0xb0 => self.fs2.write(port & 0x0f, value),
- _ => None
+ fn sleep(&mut self) {
+ loop {
+ if self.br.dev.wake() { break; }
+ std::thread::sleep(TICK_DURATION);
}
}
- fn wake(&mut self) -> bool {
- macro_rules! rouse {
- ($id:expr, $dev:ident) => {
- if self.sys.can_wake($id) && self.$dev.wake() {
- self.sys.wake_id = $id;
- self.sys.asleep = false;
- return true;
+ fn halt(&mut self) {
+ self.br.dev.stream.flush();
+ info!("Program halted, exiting.");
+ self.debug.debug_full(&self.br.core);
+ std::process::exit(0);
+ }
+
+ pub fn run(&mut self) -> ! {
+ loop {
+ if let Some(signal) = self.br.evaluate(BATCH_SIZE, self.debug.enabled) {
+ match signal {
+ Signal::Fork | Signal::Reset => self.br.reset(),
+ Signal::Sleep => self.sleep(),
+ Signal::Halt => self.halt(),
+ Signal::Debug(debug_signal) => match debug_signal {
+ Debug::Debug1 => self.debug.debug_full(&self.br.core),
+ Debug::Debug2 => self.debug.debug_timing(&self.br.core),
+ _ => (),
+ }
+ _ => (),
}
- };
+ }
}
- rouse!(0xb, fs2);
- rouse!(0xa, fs1);
- rouse!(0x9, rem);
- rouse!(0x8, loc);
- rouse!(0x3, clk);
- rouse!(0x2, mat);
- rouse!(0x1, mem);
- rouse!(0x0, sys);
- return false;
}
}
-pub struct HeadlessEmulator {
- pub br: BedrockEmulator<HeadlessDeviceBus>,
- pub debug: DebugState,
+pub struct HeadlessDeviceBus {
+ pub system: SystemDevice,
+ pub memory: MemoryDevice,
+ pub math: MathDevice,
+ pub clock: ClockDevice,
+ pub stream: StreamDevice,
+ pub file: FileDevice,
+ pub wake_queue: WakeQueue,
}
-impl HeadlessEmulator {
- pub fn new(config: &EmulatorConfig, debug: bool, verbose: bool) -> Self {
+impl HeadlessDeviceBus {
+ pub fn new(config: &EmulatorConfig) -> Self {
Self {
- br: BedrockEmulator::new(HeadlessDeviceBus::new(config)),
- debug: DebugState::new(debug, verbose, config.symbols_path.as_ref()),
+ system: SystemDevice::new(0b1111_0000_1100_0000),
+ memory: MemoryDevice::new(),
+ math: MathDevice::new(),
+ clock: ClockDevice::new(),
+ stream: StreamDevice::new(&config),
+ file: FileDevice::new(&config),
+ wake_queue: WakeQueue::new(),
}
}
+}
- pub fn load_program(&mut self, bytecode: &[u8]) {
- self.br.core.mem.load_program(bytecode);
+impl DeviceBus for HeadlessDeviceBus {
+ fn get_device(&mut self, slot: u8) -> Option<&mut dyn Device> {
+ match slot {
+ 0x0 => Some(&mut self.system),
+ 0x1 => Some(&mut self.memory),
+ 0x2 => Some(&mut self.math ),
+ 0x3 => Some(&mut self.clock ),
+ 0x8 => Some(&mut self.stream),
+ 0x9 => Some(&mut self.file ),
+ _ => None
+ }
}
- pub fn run(&mut self, debug: bool) -> EmulatorSignal {
- loop {
- match self.br.evaluate(BATCH_SIZE, self.debug.enabled) {
- Some(Signal::Fork) => {
- self.br.core.mem.pc = 0;
- self.br.core.wst.sp = 0;
- self.br.core.rst.sp = 0;
- }
- Some(Signal::Sleep) => loop {
- if self.br.dev.wake() { break; }
- std::thread::sleep(MIN_TICK_DURATION);
- }
- Some(Signal::Halt) => {
- self.br.dev.loc.flush();
- self.debug.info("Program halted, exiting.");
- self.debug.debug_summary(&self.br.core);
- return EmulatorSignal::Halt;
- }
- Some(Signal::Debug1) => if debug {
- self.debug.debug_summary(&self.br.core);
+ fn wake(&mut self) -> bool {
+ for slot in self.wake_queue.iter(self.system.wake_mask) {
+ if let Some(device) = self.get_device(slot) {
+ if device.wake() {
+ self.system.wake_slot = slot;
+ self.system.asleep = false;
+ self.wake_queue.wake(slot);
+ return true;
}
- _ => (),
}
}
+ return false;
}
}
diff --git a/src/emulators/mod.rs b/src/emulators/mod.rs
new file mode 100644
index 0000000..d4a58f9
--- /dev/null
+++ b/src/emulators/mod.rs
@@ -0,0 +1,24 @@
+mod headless_emulator;
+mod graphical_emulator;
+
+pub use headless_emulator::*;
+pub use graphical_emulator::*;
+
+use crate::*;
+
+
+pub struct EmulatorConfig {
+ pub dimensions: ScreenDimensions,
+ pub fullscreen: bool,
+ pub zoom: NonZeroU32,
+ pub palette: Option<[Colour; 16]>,
+ pub show_cursor: bool,
+ pub decode_stdin: bool,
+ pub encode_stdout: bool,
+ pub trust_files: bool,
+ pub symbols_path: Option<PathBuf>,
+ pub name: Option<String>,
+ pub identifier: Option<String>,
+ pub title: String,
+ pub icon: Option<Icon>,
+}