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path: root/src/bin/br.rs
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use bedrock_asm::*;
use bedrock_pc::*;
use phosphor::*;

use log::{info, fatal};
use switchboard::{Switchboard, SwitchQuery};

use std::cmp::max;
use std::io::{Read, Write};
use std::path::{Path, PathBuf};
use std::process::exit;


fn print_help() -> ! {
    println!("\
Usage: br [source]
       br asm [source] [destination] [extension]

Integrated Bedrock assembler and emulator.

Usage:
  To load a Bedrock program from a file, run `br <path>`, where
  <path> is the path to an assembled Bedrock program.

  To load a Bedrock program from piped input, run `<command> | br`,
  where <command> is a command that generates Bedrock bytecode.

  To assemble a Bedrock program from a source file and write to an
  output file, run `br asm <source> <output>`, where <source> is the
  path of the source file and <output> is the path to write to.

  To assemble and run a Bedrock program without saving to a file,
  run `br asm <source> | br`, where <source> is the path of the
  source file.

Environment variables:
  BEDROCK_PATH
    A list of colon-separated paths which will be searched to find
    a Bedrock program when the program doesn't exist in the current
    directory. This allows the user to run frequently-used programs
    from any directory.
  BEDROCK_LIBS
    A list of colon-separated paths which will be searched to find
    Bedrock source code files to use as libraries when assembling a
    Bedrock program. If a library file resolves an unresolved symbol
    in the program being assembled, the library file will be merged
    into the program.

Arguments:
  [program]            Path to a Bedrock program to run

Switches:
  --verbose,       (-v)  Print additional debug information
  --version              Print the assembler version and exit
  --help           (-h)  Prints help
  --debug,         (-d)  Show debug information while the program is running
  --fullscreen     (-f)  Start the program in fullscreen mode (toggle with F11)
  --size=<dim>     (-s)  Set the initial window size in the format <width>x<height>
  --zoom=<scale>   (-z)  Set the pixel size for the screen (change with F5/F6)
  --palette=<pal>        Set a debug colour palette in the format <rgb>,... (toggle with F2)
  --show-cursor    (-c)  Show the operating system cursor over the window
  --decode-stdin   (-i)  Decode standard input
  --encode-stdout  (-o)  Encode standard output

Arguments (asm mode):
  [source]               Bedrock source code file to assemble.
  [destination]          Destination path for assembler output.
  [extension]            File extension to identify source files.

Switches (asm mode):
  --no-libs              Don't include libraries or resolve references.
  --no-project-libs      Don't include project libraries
  --no-env-libs          Don't include environment libraries.
  --tree                 Show the resolved source file heirarchy
  --check                Assemble the program without saving any output
  --resolve              Only return resolved source code.
  --symbols              Generate debug symbols with file extension '.br.sym'
");
    std::process::exit(0);
}


fn print_version() -> ! {
    let name = env!("CARGO_PKG_NAME");
    let version = env!("CARGO_PKG_VERSION");
    eprintln!("{name} v{version}");
    eprintln!("Written by Ben Bridle.");
    std::process::exit(0);
}


fn main() {
    let mut args = Switchboard::from_env();
    if args.named("help").short('h').as_bool() {
        print_help();
    }
    if args.named("version").as_bool() {
        print_version();
    }
    if args.named("verbose").short('v').as_bool() {
        log::set_log_level(log::LogLevel::Info);
    }
    match args.peek() {
        Some("run") => { args.pop(); main_run(args) },
        Some("asm") => { args.pop(); main_asm(args) },
        _ => main_run(args),
    }
}

fn main_run(mut args: Switchboard) {
    let source = args.positional("source").as_path_opt();
    let debug = args.named("debug").short('d').as_bool();
    let fullscreen = args.named("fullscreen").short('f').as_bool();
    let scale = max(1, args.named("zoom").short('z').default("1").quick("3").as_u32());
    let dimensions = match args.named("size").short('s').as_string_opt() {
        Some(string) => parse_dimensions(&string).unwrap_or_else(||
            fatal!("Invalid dimensions string {string:?}")),
        None => DEFAULT_SCREEN_SIZE / (scale as u16),
    };
    let debug_palette = match args.named("palette").as_string_opt() {
        Some(string) => match parse_palette(&string) {
            Some(palette) => Some(palette),
            None => fatal!("Invalid palette string {string:?}"),
        },
        None => None,
    };
    let show_cursor = args.named("show-cursor").short('c').as_bool();
    let decode_stdin = args.named("decode-stdin").short('i').as_bool();
    let encode_stdout = args.named("encode-stdout").short('o').as_bool();

    let Bytecode { bytes: bytecode, path } = load_bytecode(source.as_ref());
    let symbols_path = path.as_ref().map(|p| {
        let mut path = p.to_path_buf();
        path.set_extension("br.sym");
        path
    });

    let metadata = parse_metadata(&bytecode);
    if metadata.is_none() {
        info!("Could not read program metadata");
    }

    let config = EmulatorConfig {
        dimensions,
        fullscreen,
        scale,
        debug_palette,
        show_cursor,
        initial_transmission: None,
        decode_stdin,
        encode_stdout,
        symbols_path,
    };
    let phosphor = Phosphor::new();

    if phosphor.is_ok() && dimensions.area_usize() != 0 {
        info!("Starting graphical emulator");
        let mut phosphor = phosphor.unwrap();
        let cursor = match config.show_cursor {
            true => Some(CursorIcon::Default),
            false => None,
        };

        let mut graphical = GraphicalEmulator::new(&config, debug);
        graphical.load_program(&bytecode);
        if let EmulatorSignal::Promote = graphical.run() {
            let program_name = match &metadata {
                Some(metadata) => match &metadata.name {
                    Some(name) => name.to_string(),
                    None => String::from("Bedrock"),
                }
                None => String::from("Bedrock"),
            };
            let window = WindowBuilder {
                dimensions: Some(graphical.dimensions()),
                size_bounds: Some(graphical.size_bounds()),
                fullscreen: graphical.fullscreen,
                scale: graphical.scale,
                title: Some(program_name),
                cursor,
                icon: None,
                program: Box::new(graphical),
            };

            phosphor.create_window(window);
            phosphor.run().unwrap();
        }
    } else {
        info!("Starting headless emulator");
        let mut headless = HeadlessEmulator::new(&config, debug);
        headless.load_program(&bytecode);
        headless.run(debug);
    };

    std::process::exit(0);
}

fn load_bytecode(path: Option<&PathBuf>) -> Bytecode {
    // TODO: Etch file location into bytecode as per metadata.
    if let Some(path) = path {
        if let Ok(bytecode) = load_bytecode_from_file(path) {
            let length = bytecode.bytes.len();
            let path = bytecode.path();
            info!("Loaded program from {path:?} ({length} bytes)");
            return bytecode;
        } else if let Some(bytecode) = load_bytecode_from_bedrock_path(path) {
            let length = bytecode.bytes.len();
            let path = bytecode.path();
            info!("Loaded program from {path:?} ({length} bytes)");
            return bytecode;
        } else {
            fatal!("Could not read program from {path:?}");
        }
    } else {
        info!("Reading program from standard input...");
        if let Ok(bytecode) = load_bytecode_from_stdin() {
            let length = bytecode.bytes.len();
            info!("Loaded program from standard input ({length} bytes)");
            return bytecode;
        } else {
            fatal!("Could not read program from standard input");
        }
    }
}

/// Attempt to load bytecode from a directory in the BEDROCK_PATH environment variable.
fn load_bytecode_from_bedrock_path(path: &Path) -> Option<Bytecode> {
    if path.is_relative() && path.components().count() == 1 {
        for base_path in std::env::var("BEDROCK_PATH").ok()?.split(':') {
            let mut base_path = PathBuf::from(base_path);
            if !base_path.is_absolute() { continue; }
            base_path.push(path);
            info!("Attempting to load program from {base_path:?}");
            if let Ok(bytecode) = load_bytecode_from_file(&base_path) {
                return Some(bytecode);
            }
            if path.extension().is_some() { continue; }
            base_path.set_extension("br");
            info!("Attempting to load program from {base_path:?}");
            if let Ok(bytecode) = load_bytecode_from_file(&base_path) {
                return Some(bytecode);
            }
        }
    }
    return None;
}

/// Attempt to load bytecode from a file path.
fn load_bytecode_from_file(path: &Path) -> Result<Bytecode, std::io::Error> {
    // Canonicalize paths so that symbolic links to program files resolve to
    // the real program directory, which could contain a symbols file.
    let path = match path.canonicalize() {
        Ok(canonical) => canonical,
        Err(_) => path.to_path_buf(),
    };
    load_bytecode_from_readable_source(std::fs::File::open(&path)?, Some(&path))
}

/// Attempt to load bytecode from standard input.
fn load_bytecode_from_stdin() -> Result<Bytecode, std::io::Error> {
    load_bytecode_from_readable_source(std::io::stdin(), None)
}

/// Attempt to load bytecode from a source that implements std::io::Read.
fn load_bytecode_from_readable_source(source: impl Read, path: Option<&Path>) -> Result<Bytecode, std::io::Error> {
    let mut bytes = Vec::<u8>::new();
    source.take(65536).read_to_end(&mut bytes)?;
    return Ok(Bytecode { bytes, path: path.map(|p| p.to_path_buf()) });
}

struct Bytecode {
    bytes: Vec<u8>,
    path: Option<PathBuf>,
}

impl Bytecode {
    fn path(&self) -> String {
        match &self.path {
            Some(path) => path.as_os_str().to_string_lossy().to_string(),
            None => String::from("<unknown>"),
        }
    }
}


fn main_asm(mut args: Switchboard) {
    let source = args.positional("source").as_path_opt();
    let destination = args.positional("source").as_path_opt();
    let extension = args.positional("extension").default("brc").as_string();

    let no_libs = args.named("no-libs").as_bool();
    let no_project_libs = args.named("no-project-libs").as_bool();
    let no_environment_libs = args.named("no-env-libs").as_bool();

    let print_tree = args.named("tree").as_bool();
    let dry_run = args.named("check").as_bool();
    let only_resolve = args.named("resolve").as_bool();
    let export_symbols = args.named("symbols").as_bool();

    // -----------------------------------------------------------------------
    // RESOLVE syntactic symbols
    let source_path = source.clone().map(|p| {
        p.canonicalize().unwrap_or(p)
    });

    let mut resolver = if let Some(path) = &source_path {
        match SourceUnit::from_path(&path, &extension) {
            Ok(source_unit) => SymbolResolver::from_source_unit(source_unit),
            Err(err) => {
                match err {
                    ParseError::InvalidExtension => fatal!(
                        "File {path:?} has invalid extension, must be '.{extension}'"),
                    ParseError::NotFound => fatal!(
                        "File {path:?} was not found"),
                    ParseError::InvalidUtf8 => fatal!(
                        "File {path:?} does not contain valid UTF-8 text"),
                    ParseError::NotReadable => fatal!(
                        "File {path:?} is not readable"),
                    ParseError::IsADirectory => fatal!(
                        "File {path:?} is a directory"),
                    ParseError::Unknown => fatal!(
                        "Unknown error while attempting to read from {path:?}")
                };
            }
        }
    } else {
        let mut source_code = String::new();
        info!("Reading program source from standard input");
        if let Err(err) = std::io::stdin().read_to_string(&mut source_code) {
            fatal!("Could not read from standard input\n{err:?}");
        }
        let path = "<standard input>";
        let source_unit = SourceUnit::from_source_code(source_code, path);
        SymbolResolver::from_source_unit(source_unit)
    };
    // Load project libraries.
    if let Some(path) = &source_path {
        if !no_libs && !no_project_libs {
            let project_library = gather_project_libraries(path, &extension);
            resolver.add_library_units(project_library);
        }
    }
    // Load environment libraries.
    if !no_libs && !no_environment_libs {
        for env_library in gather_environment_libraries(&extension) {
            resolver.add_library_units(env_library);
        }
    }
    resolver.resolve();

    // -----------------------------------------------------------------------
    // PRINT information, generate merged source code
    if print_tree {
        print_source_tree(&resolver);
    }
    if print_resolver_errors(&resolver) {
        std::process::exit(1);
    };
    let merged_source = match resolver.get_merged_source_code() {
        Ok(merged_source) => merged_source,
        Err(ids) => {
            print_cyclic_source_units(&ids, &resolver);
            std::process::exit(1);
        },
    };
    if only_resolve && !dry_run {
        write_bytes_and_exit(merged_source.as_bytes(), destination.as_ref());
    }

    // -----------------------------------------------------------------------
    // PARSE semantic tokens from merged source code
    let path = Some("<merged source>");
    let mut semantic_tokens = generate_semantic_tokens(&merged_source, path);
    if print_semantic_errors(&semantic_tokens, &merged_source) {
        std::process::exit(1);
    };

    // -----------------------------------------------------------------------
    // GENERATE symbols file and bytecode
    let bytecode = generate_bytecode(&mut semantic_tokens);

    if export_symbols && !dry_run {
        if let Some(path) = &destination {
            let mut symbols_path = path.to_path_buf();
            symbols_path.set_extension("br.sym");
            let symbols = generate_symbols_file(&semantic_tokens);
            if let Err(err) = std::fs::write(&symbols_path, symbols) {
                info!("Could not write to symbols path {symbols_path:?}");
                eprintln!("{err:?}");
            } else {
                info!("Saved debug symbols to {symbols_path:?}");
            }
        }
    }

    let length = bytecode.len();
    let percentage = (length as f32 / 65536.0 * 100.0).round() as u16;
    info!("Assembled program in {length} bytes ({percentage}% of maximum)");

    if !dry_run {
        write_bytes_and_exit(&bytecode, destination.as_ref());
    }
}

fn write_bytes_and_exit<P: AsRef<Path>>(bytes: &[u8], path: Option<&P>) -> ! {
    if let Some(path) = path {
        if let Err(err) = std::fs::write(path, bytes) {
            fatal!("Could not write to path {:?}\n{err:?}", path.as_ref());
        }
    } else {
        if let Err(err) = std::io::stdout().write_all(bytes) {
            fatal!("Could not write to standard output\n{err:?}");
        }
    }
    exit(0);
}


fn parse_dimensions(string: &str) -> Option<ScreenDimensions> {
    if string.trim().to_lowercase() == "none" {
        return Some(ScreenDimensions::ZERO);
    }
    let (w_str, h_str) = string.trim().split_once('x')?;
    Some( ScreenDimensions {
        width:  w_str.parse().ok()?,
        height: h_str.parse().ok()?,
    } )
}

fn parse_palette(string: &str) -> Option<[Colour; 16]> {
    fn decode_ascii_hex_digit(ascii: u8) -> Option<u8> {
        match ascii {
            b'0'..=b'9' => Some(ascii - b'0'),
            b'a'..=b'f' => Some(ascii - b'a' + 10),
            b'A'..=b'F' => Some(ascii - b'A' + 10),
            _ => { None }
        }
    }
    let mut c = Vec::new();
    for token in string.split(',') {
        let mut bytes = token.bytes();
        if bytes.len() != 3 { return None; }
        let r = decode_ascii_hex_digit(bytes.next().unwrap())?;
        let g = decode_ascii_hex_digit(bytes.next().unwrap())?;
        let b = decode_ascii_hex_digit(bytes.next().unwrap())?;
        c.push(Colour::from_rgb(r*17, g*17, b*17));
    }
    Some(match c.len() {
        2 => [ c[0],  c[1],  c[0],  c[1],  c[0],  c[1],  c[0],  c[1],
               c[0],  c[1],  c[0],  c[1],  c[0],  c[1],  c[0],  c[1] ],
        3 => [ c[0],  c[1],  c[0],  c[2],  c[0],  c[1],  c[0],  c[2],
               c[0],  c[1],  c[0],  c[2],  c[0],  c[1],  c[0],  c[2] ],
        4 => [ c[0],  c[1],  c[2],  c[3],  c[0],  c[1],  c[2],  c[3],
               c[0],  c[1],  c[2],  c[3],  c[0],  c[1],  c[2],  c[3] ],
        8 => [ c[0],  c[1],  c[2],  c[3],  c[4],  c[5],  c[6],  c[7],
               c[0],  c[1],  c[2],  c[3],  c[4],  c[5],  c[6],  c[7] ],
       16 => [ c[0],  c[1],  c[2],  c[3],  c[4],  c[5],  c[6],  c[7],
               c[8],  c[9], c[10], c[11], c[12], c[13], c[14], c[15] ],
        _ => return None,
    })
}