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pub struct BedrockPathBuffer {
buffer: [u8; 256],
pointer: u8,
}
impl BedrockPathBuffer {
pub fn new() -> Self {
Self { buffer: [0; 256] , pointer: 0 }
}
/// Clear the buffer, returning the previous buffer contents.
pub fn clear(&mut self) -> [u8; 256] {
self.pointer = 0;
std::mem::replace(&mut self.buffer, [0; 256])
}
/// Reset the pointer and hot-swap the byte buffer.
pub fn populate(&mut self, buffer: [u8; 256]) {
self.pointer = 0;
self.buffer = buffer;
}
/// Move internal pointer to the start of the path or file name.
///
/// If value is non-zero, the pointer will be moved to the byte
/// directly following the final forward-slash.
pub fn set_pointer(&mut self, value: u8) {
self.pointer = 0;
// Set the pointer to the start of the filename if value is truthy.
if value != 0x00 {
for (i, c) in self.buffer.iter().enumerate() {
match c {
b'/' => self.pointer = (i as u8).saturating_add(1),
0x00 => break,
_ => continue,
}
}
}
}
/// Read a single byte from the buffer.
pub fn read(&mut self) -> u8 {
let pointer = self.pointer as usize;
self.pointer = self.pointer.wrapping_add(1);
self.buffer[pointer]
}
/// Write a single byte to the buffer.
///
/// If a null-byte is written, the buffer will be cleared and returned.
pub fn write(&mut self, byte: u8) -> Option<[u8; 256]> {
if byte == 0x00 {
Some(self.clear())
} else {
self.buffer[self.pointer as usize] = byte;
self.pointer = self.pointer.saturating_add(1);
None
}
}
}
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