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author | Ben Bridle <bridle.benjamin@gmail.com> | 2023-10-11 08:21:10 +1300 |
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committer | Ben Bridle <bridle.benjamin@gmail.com> | 2023-10-11 08:21:10 +1300 |
commit | 8e08d723ff7a853f2b10dc0f1408911d5801cea8 (patch) | |
tree | 50efd2967e93f8bc1009f242a405ec18335f0aa6 /src/bin/vertex.vert | |
parent | a6e97019bd53e4478c846f8f636c18ecb53bece2 (diff) | |
download | phosphor-8e08d723ff7a853f2b10dc0f1408911d5801cea8.zip |
Rewrite phosphor
This has been a long-awaited task, the code has been accumulating small
changes for a while now. This commit consolidates all these changes in
order to make the code more readable and maintainable for the future.
Notable changes:
- Remove the concept of a ProgramController
- Remove all of the dead OpenGL stub code
- Update winit to version 28.1, from 27.4
- Use softbuffer for writing pixels to the native display server
Diffstat (limited to 'src/bin/vertex.vert')
-rw-r--r-- | src/bin/vertex.vert | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/src/bin/vertex.vert b/src/bin/vertex.vert deleted file mode 100644 index 0fd4f8a..0000000 --- a/src/bin/vertex.vert +++ /dev/null @@ -1,9 +0,0 @@ -#version 330 -in vec2 point; -in vec3 color; -out vec3 vertexColor; - -void main() { - gl_Point = vec4(point, 0.0, 1.0); - vertexColor = color; -} |