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authorBen Bridle <bridle.benjamin@gmail.com>2023-12-19 21:02:55 +1300
committerBen Bridle <bridle.benjamin@gmail.com>2023-12-19 21:17:35 +1300
commit68017c61c1ec1d0657f2e22f0d4044a955b84ccc (patch)
tree25863085b51768e6f67966fd4456ecf382241e8e /src/lib.rs
parent1fb788cc09fa349957da501dd911435f1957c03a (diff)
downloadphosphor-68017c61c1ec1d0657f2e22f0d4044a955b84ccc.zip
Make window rendering code more efficient
The code to scale the window buffer and draw it to the window surface has been made more efficient through the use of slice::copy_from_within and slice::fill, instead of what was slow pixel-by-pixel iteration over long horizontal strips.
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